Trigger Refactor (#39034)

This commit is contained in:
slarticodefast
2025-08-03 21:20:37 +02:00
committed by GitHub
parent 777e89ab3e
commit 2c40a950f7
256 changed files with 3987 additions and 2892 deletions

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@@ -112,4 +112,10 @@ public sealed partial class ScatteringGrenadeComponent : Component
/// We need to store this because we are only allowed to spawn and trigger timed entities on the next available frame update
/// </summary>
public bool IsTriggered = false;
/// <summary>
/// The trigger key that will activate the grenade.
/// </summary>
[DataField]
public string TriggerKey = "timer";
}