Fix non-humanoid mobs being destroyed on devour (#38087)
* Allow non-preference living things to be added to a devourer's stomach * Fix ordering of devour logic * Minor refactor for whitelist on storage and food preference * Fix linter issue * Coerce workflow to run again; also fix bad indenting error * Code review changes
This commit is contained in:
@@ -3,13 +3,14 @@ using Content.Shared.Body.Events;
|
|||||||
using Content.Shared.Chemistry.Components;
|
using Content.Shared.Chemistry.Components;
|
||||||
using Content.Shared.Devour;
|
using Content.Shared.Devour;
|
||||||
using Content.Shared.Devour.Components;
|
using Content.Shared.Devour.Components;
|
||||||
using Content.Shared.Humanoid;
|
using Content.Shared.Whitelist;
|
||||||
|
|
||||||
namespace Content.Server.Devour;
|
namespace Content.Server.Devour;
|
||||||
|
|
||||||
public sealed class DevourSystem : SharedDevourSystem
|
public sealed class DevourSystem : SharedDevourSystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
|
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
|
||||||
|
[Dependency] private readonly EntityWhitelistSystem _entityWhitelistSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -26,18 +27,20 @@ public sealed class DevourSystem : SharedDevourSystem
|
|||||||
|
|
||||||
var ichorInjection = new Solution(component.Chemical, component.HealRate);
|
var ichorInjection = new Solution(component.Chemical, component.HealRate);
|
||||||
|
|
||||||
if (component.FoodPreference == FoodPreference.All ||
|
// Grant ichor if the devoured thing meets the dragon's food preference
|
||||||
(component.FoodPreference == FoodPreference.Humanoid && HasComp<HumanoidAppearanceComponent>(args.Args.Target)))
|
if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPassOrNull(component.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
|
||||||
{
|
{
|
||||||
if (component.ShouldStoreDevoured && args.Args.Target is not null)
|
|
||||||
{
|
|
||||||
ContainerSystem.Insert(args.Args.Target.Value, component.Stomach);
|
|
||||||
}
|
|
||||||
_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
|
_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the devoured thing meets the stomach whitelist criteria, add it to the stomach
|
||||||
|
if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPass(component.StomachStorageWhitelist, (EntityUid)args.Args.Target))
|
||||||
|
{
|
||||||
|
ContainerSystem.Insert(args.Args.Target.Value, component.Stomach);
|
||||||
|
}
|
||||||
//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
|
//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
|
||||||
//If it's not human, it must be a structure
|
//If it's not alive, it must be a structure.
|
||||||
|
// Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
|
||||||
else if (args.Args.Target != null)
|
else if (args.Args.Target != null)
|
||||||
{
|
{
|
||||||
QueueDel(args.Args.Target.Value);
|
QueueDel(args.Args.Target.Value);
|
||||||
@@ -48,7 +51,7 @@ public sealed class DevourSystem : SharedDevourSystem
|
|||||||
|
|
||||||
private void OnGibContents(EntityUid uid, DevourerComponent component, ref BeingGibbedEvent args)
|
private void OnGibContents(EntityUid uid, DevourerComponent component, ref BeingGibbedEvent args)
|
||||||
{
|
{
|
||||||
if (!component.ShouldStoreDevoured)
|
if (component.StomachStorageWhitelist == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// For some reason we have two different systems that should handle gibbing,
|
// For some reason we have two different systems that should handle gibbing,
|
||||||
|
|||||||
@@ -12,19 +12,19 @@ namespace Content.Shared.Devour.Components;
|
|||||||
[Access(typeof(SharedDevourSystem))]
|
[Access(typeof(SharedDevourSystem))]
|
||||||
public sealed partial class DevourerComponent : Component
|
public sealed partial class DevourerComponent : Component
|
||||||
{
|
{
|
||||||
[DataField("devourAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
public string? DevourAction = "ActionDevour";
|
public string? DevourAction = "ActionDevour";
|
||||||
|
|
||||||
[DataField("devourActionEntity")]
|
[DataField]
|
||||||
public EntityUid? DevourActionEntity;
|
public EntityUid? DevourActionEntity;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
|
[DataField]
|
||||||
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
|
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
|
||||||
{
|
{
|
||||||
Params = AudioParams.Default.WithVolume(-3f),
|
Params = AudioParams.Default.WithVolume(-3f),
|
||||||
};
|
};
|
||||||
|
|
||||||
[DataField("devourTime")]
|
[DataField]
|
||||||
public float DevourTime = 3f;
|
public float DevourTime = 3f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -33,10 +33,10 @@ public sealed partial class DevourerComponent : Component
|
|||||||
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
|
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField("structureDevourTime")]
|
[DataField]
|
||||||
public float StructureDevourTime = 10f;
|
public float StructureDevourTime = 10f;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
|
[DataField]
|
||||||
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
|
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
|
||||||
{
|
{
|
||||||
Params = AudioParams.Default.WithVolume(-3f),
|
Params = AudioParams.Default.WithVolume(-3f),
|
||||||
@@ -47,10 +47,10 @@ public sealed partial class DevourerComponent : Component
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Container Stomach = default!;
|
public Container Stomach = default!;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("shouldStoreDevoured")]
|
/// <summary>
|
||||||
public bool ShouldStoreDevoured = true;
|
/// Determines what things the devourer can consume.
|
||||||
|
/// </summary>
|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("whitelist")]
|
[DataField]
|
||||||
public EntityWhitelist? Whitelist = new()
|
public EntityWhitelist? Whitelist = new()
|
||||||
{
|
{
|
||||||
Components = new[]
|
Components = new[]
|
||||||
@@ -59,22 +59,31 @@ public sealed partial class DevourerComponent : Component
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines what things end up in the dragon's stomach if they eat it.
|
||||||
|
/// If it isn't in the whitelist, it's deleted.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public EntityWhitelist? StomachStorageWhitelist;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determine's the dragon's food preference. If the eaten thing matches,
|
||||||
|
/// it is rewarded with the reward chemical. If null, all food is fine.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public EntityWhitelist? FoodPreferenceWhitelist;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The chemical ID injected upon devouring
|
/// The chemical ID injected upon devouring
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField("chemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
||||||
public string Chemical = "Ichor";
|
public string Chemical = "Ichor";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The amount of ichor injected per devour
|
/// The amount of ichor injected per devour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables(VVAccess.ReadWrite), DataField("healRate")]
|
[DataField]
|
||||||
public float HealRate = 15f;
|
public float HealRate = 15f;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The favorite food not only feeds you, but also heals
|
|
||||||
/// </summary>
|
|
||||||
[DataField("foodPreference")]
|
|
||||||
public FoodPreference FoodPreference = FoodPreference.All;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -87,9 +87,3 @@ public sealed partial class DevourActionEvent : EntityTargetActionEvent { }
|
|||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent { }
|
public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent { }
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum FoodPreference : byte
|
|
||||||
{
|
|
||||||
Humanoid = 0,
|
|
||||||
All = 1
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -136,8 +136,12 @@
|
|||||||
Piercing: 15
|
Piercing: 15
|
||||||
Slash: 15
|
Slash: 15
|
||||||
- type: Devourer
|
- type: Devourer
|
||||||
foodPreference: Humanoid
|
foodPreferenceWhitelist:
|
||||||
shouldStoreDevoured: true
|
components:
|
||||||
|
- HumanoidAppearance
|
||||||
|
stomachStorageWhitelist:
|
||||||
|
components:
|
||||||
|
- MobState
|
||||||
chemical: Ichor
|
chemical: Ichor
|
||||||
healRate: 7.5
|
healRate: 7.5
|
||||||
whitelist:
|
whitelist:
|
||||||
|
|||||||
Reference in New Issue
Block a user