Fix non-humanoid mobs being destroyed on devour (#38087)

* Allow non-preference living things to be added to a devourer's stomach

* Fix ordering of devour logic

* Minor refactor for whitelist on storage and food preference

* Fix linter issue

* Coerce workflow to run again; also fix bad indenting error

* Code review changes
This commit is contained in:
Sparlight
2025-07-09 06:43:35 -06:00
committed by GitHub
parent 5a46e09830
commit 2c3c510fe9
4 changed files with 44 additions and 34 deletions

View File

@@ -3,13 +3,14 @@ using Content.Shared.Body.Events;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
using Content.Shared.Devour; using Content.Shared.Devour;
using Content.Shared.Devour.Components; using Content.Shared.Devour.Components;
using Content.Shared.Humanoid; using Content.Shared.Whitelist;
namespace Content.Server.Devour; namespace Content.Server.Devour;
public sealed class DevourSystem : SharedDevourSystem public sealed class DevourSystem : SharedDevourSystem
{ {
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _entityWhitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -26,18 +27,20 @@ public sealed class DevourSystem : SharedDevourSystem
var ichorInjection = new Solution(component.Chemical, component.HealRate); var ichorInjection = new Solution(component.Chemical, component.HealRate);
if (component.FoodPreference == FoodPreference.All || // Grant ichor if the devoured thing meets the dragon's food preference
(component.FoodPreference == FoodPreference.Humanoid && HasComp<HumanoidAppearanceComponent>(args.Args.Target))) if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPassOrNull(component.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
{ {
if (component.ShouldStoreDevoured && args.Args.Target is not null)
{
ContainerSystem.Insert(args.Args.Target.Value, component.Stomach);
}
_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection); _bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
} }
// If the devoured thing meets the stomach whitelist criteria, add it to the stomach
if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPass(component.StomachStorageWhitelist, (EntityUid)args.Args.Target))
{
ContainerSystem.Insert(args.Args.Target.Value, component.Stomach);
}
//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow. //TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
//If it's not human, it must be a structure //If it's not alive, it must be a structure.
// Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
else if (args.Args.Target != null) else if (args.Args.Target != null)
{ {
QueueDel(args.Args.Target.Value); QueueDel(args.Args.Target.Value);
@@ -48,7 +51,7 @@ public sealed class DevourSystem : SharedDevourSystem
private void OnGibContents(EntityUid uid, DevourerComponent component, ref BeingGibbedEvent args) private void OnGibContents(EntityUid uid, DevourerComponent component, ref BeingGibbedEvent args)
{ {
if (!component.ShouldStoreDevoured) if (component.StomachStorageWhitelist == null)
return; return;
// For some reason we have two different systems that should handle gibbing, // For some reason we have two different systems that should handle gibbing,

View File

@@ -12,19 +12,19 @@ namespace Content.Shared.Devour.Components;
[Access(typeof(SharedDevourSystem))] [Access(typeof(SharedDevourSystem))]
public sealed partial class DevourerComponent : Component public sealed partial class DevourerComponent : Component
{ {
[DataField("devourAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))] [DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? DevourAction = "ActionDevour"; public string? DevourAction = "ActionDevour";
[DataField("devourActionEntity")] [DataField]
public EntityUid? DevourActionEntity; public EntityUid? DevourActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")] [DataField]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg") public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
{ {
Params = AudioParams.Default.WithVolume(-3f), Params = AudioParams.Default.WithVolume(-3f),
}; };
[DataField("devourTime")] [DataField]
public float DevourTime = 3f; public float DevourTime = 3f;
/// <summary> /// <summary>
@@ -33,10 +33,10 @@ public sealed partial class DevourerComponent : Component
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer. /// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks> /// </remarks>
/// </summary> /// </summary>
[DataField("structureDevourTime")] [DataField]
public float StructureDevourTime = 10f; public float StructureDevourTime = 10f;
[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")] [DataField]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg") public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{ {
Params = AudioParams.Default.WithVolume(-3f), Params = AudioParams.Default.WithVolume(-3f),
@@ -47,10 +47,10 @@ public sealed partial class DevourerComponent : Component
/// </summary> /// </summary>
public Container Stomach = default!; public Container Stomach = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("shouldStoreDevoured")] /// <summary>
public bool ShouldStoreDevoured = true; /// Determines what things the devourer can consume.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("whitelist")] [DataField]
public EntityWhitelist? Whitelist = new() public EntityWhitelist? Whitelist = new()
{ {
Components = new[] Components = new[]
@@ -59,22 +59,31 @@ public sealed partial class DevourerComponent : Component
} }
}; };
/// <summary>
/// Determines what things end up in the dragon's stomach if they eat it.
/// If it isn't in the whitelist, it's deleted.
/// </summary>
[DataField]
public EntityWhitelist? StomachStorageWhitelist;
/// <summary>
/// Determine's the dragon's food preference. If the eaten thing matches,
/// it is rewarded with the reward chemical. If null, all food is fine.
/// </summary>
[DataField]
public EntityWhitelist? FoodPreferenceWhitelist;
/// <summary> /// <summary>
/// The chemical ID injected upon devouring /// The chemical ID injected upon devouring
/// </summary> /// </summary>
[DataField("chemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))] [DataField(customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string Chemical = "Ichor"; public string Chemical = "Ichor";
/// <summary> /// <summary>
/// The amount of ichor injected per devour /// The amount of ichor injected per devour
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("healRate")] [DataField]
public float HealRate = 15f; public float HealRate = 15f;
/// <summary>
/// The favorite food not only feeds you, but also heals
/// </summary>
[DataField("foodPreference")]
public FoodPreference FoodPreference = FoodPreference.All;
} }

View File

@@ -87,9 +87,3 @@ public sealed partial class DevourActionEvent : EntityTargetActionEvent { }
[Serializable, NetSerializable] [Serializable, NetSerializable]
public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent { } public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent { }
[Serializable, NetSerializable]
public enum FoodPreference : byte
{
Humanoid = 0,
All = 1
}

View File

@@ -136,8 +136,12 @@
Piercing: 15 Piercing: 15
Slash: 15 Slash: 15
- type: Devourer - type: Devourer
foodPreference: Humanoid foodPreferenceWhitelist:
shouldStoreDevoured: true components:
- HumanoidAppearance
stomachStorageWhitelist:
components:
- MobState
chemical: Ichor chemical: Ichor
healRate: 7.5 healRate: 7.5
whitelist: whitelist: