Remove obsolete Fixture.Body references (#16259)
This commit is contained in:
@@ -26,8 +26,8 @@ public sealed class FlyBySoundSystem : SharedFlyBySoundSystem
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// If it's not our ent or we shot it.
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if (attachedEnt == null ||
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args.OtherFixture.Body.Owner != attachedEnt ||
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TryComp<ProjectileComponent>(args.OurFixture.Body.Owner, out var projectile) &&
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args.OtherEntity != attachedEnt ||
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TryComp<ProjectileComponent>(uid, out var projectile) &&
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projectile.Shooter == attachedEnt)
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{
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return;
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@@ -67,7 +67,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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private void OnStartCollide(EntityUid uid, AnomalyComponent component, ref StartCollideEvent args)
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{
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if (!TryComp<AnomalousParticleComponent>(args.OtherFixture.Body.Owner, out var particle))
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if (!TryComp<AnomalousParticleComponent>(args.OtherEntity, out var particle))
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return;
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if (args.OtherFixture.ID != particle.FixtureId)
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@@ -131,7 +131,7 @@ namespace Content.Server.Atmos.EntitySystems
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private void OnCollide(EntityUid uid, FlammableComponent flammable, ref StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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// Normal hard collisions, though this isn't generally possible since most flammable things are mobs
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// which don't collide with one another, shouldn't work here.
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@@ -34,9 +34,9 @@ namespace Content.Server.Chemistry.EntitySystems
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private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, ref StartCollideEvent args)
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{
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var target = args.OtherFixture.Body.Owner;
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var target = args.OtherEntity;
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if (!args.OtherFixture.Body.Hard ||
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if (!args.OtherBody.Hard ||
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!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
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!_solutionsSystem.TryGetInjectableSolution(component.Owner, out var solution)) return;
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@@ -41,7 +41,7 @@ namespace Content.Server.Chemistry.EntitySystems
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foreach (var value in contents.Solutions.Values)
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{
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value.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
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value.DoEntityReaction(args.OtherEntity, ReactionMethod.Touch);
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}
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// Check for collision with a impassable object (e.g. wall) and stop
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@@ -226,7 +226,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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if (fixture == args.OtherFixture)
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continue;
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// If still colliding with a climbable, do not stop climbing
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if (HasComp<ClimbableComponent>(fixture.Body.Owner))
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if (HasComp<ClimbableComponent>(args.OtherEntity))
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return;
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}
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@@ -30,8 +30,8 @@ namespace Content.Server.Damage.Systems
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{
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if (!EntityManager.HasComponent<DamageableComponent>(uid)) return;
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var otherBody = args.OtherFixture.Body.Owner;
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var speed = args.OurFixture.Body.LinearVelocity.Length;
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var otherBody = args.OtherEntity;
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var speed = args.OurBody.LinearVelocity.Length;
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if (speed < component.MinimumSpeed) return;
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@@ -251,7 +251,7 @@ public sealed class DoorSystem : SharedDoorSystem
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if (door.State != DoorState.Closed)
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return;
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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if (Tags.HasTag(otherUid, "DoorBumpOpener"))
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TryOpen(uid, door, otherUid);
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@@ -290,12 +290,13 @@ public sealed class DoorSystem : SharedDoorSystem
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protected override void CheckDoorBump(DoorComponent component, PhysicsComponent body)
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{
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var uid = body.Owner;
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if (component.BumpOpen)
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{
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foreach (var other in PhysicsSystem.GetContactingEntities(body, approximate: true))
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foreach (var other in PhysicsSystem.GetContactingEntities(uid, body, approximate: true))
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{
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if (Tags.HasTag(other.Owner, "DoorBumpOpener") &&
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TryOpen(component.Owner, component, other.Owner, false, quiet: true)) break;
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if (Tags.HasTag(other, "DoorBumpOpener") && TryOpen(uid, component, other, false, quiet: true))
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break;
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}
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}
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}
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@@ -153,7 +153,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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private void OnElectrifiedStartCollide(EntityUid uid, ElectrifiedComponent electrified, ref StartCollideEvent args)
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{
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if (electrified.OnBump)
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TryDoElectrifiedAct(uid, args.OtherFixture.Body.Owner, 1, electrified);
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TryDoElectrifiedAct(uid, args.OtherEntity, 1, electrified);
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}
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private void OnElectrifiedAttacked(EntityUid uid, ElectrifiedComponent electrified, AttackedEvent args)
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@@ -283,7 +283,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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ref (List<TransformComponent> List, HashSet<EntityUid> Processed, EntityQuery<TransformComponent> XformQuery) state,
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in FixtureProxy proxy)
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{
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var owner = proxy.Fixture.Body.Owner;
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var owner = proxy.Entity;
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return GridQueryCallback(ref state, in owner);
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}
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@@ -366,8 +366,8 @@ public sealed partial class ExplosionSystem : EntitySystem
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ref (List<TransformComponent> List, HashSet<EntityUid> Processed, Matrix3 InvSpaceMatrix, EntityUid LookupOwner, EntityQuery<TransformComponent> XformQuery, Box2 GridBox) state,
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in FixtureProxy proxy)
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{
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var owner = proxy.Fixture.Body.Owner;
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return SpaceQueryCallback(ref state, in owner);
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var uid = proxy.Entity;
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return SpaceQueryCallback(ref state, in uid);
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}
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/// <summary>
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@@ -77,14 +77,14 @@ public sealed partial class TriggerSystem
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
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_activeProximities.Add(component);
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component.Colliding.Add(args.OtherFixture.Body);
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component.Colliding.Add(args.OtherBody);
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}
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private static void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, ref EndCollideEvent args)
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{
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
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component.Colliding.Remove(args.OtherFixture.Body);
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component.Colliding.Remove(args.OtherBody);
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}
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private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
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@@ -19,7 +19,7 @@ public sealed partial class TriggerSystem
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{
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//Ensures the entity trigger will have an active component
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EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
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var otherUID = args.OtherFixture.Body.Owner;
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var otherUID = args.OtherEntity;
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if (component.Colliding.ContainsKey(otherUID))
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return;
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component.Colliding.Add(otherUID, 0);
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@@ -27,7 +27,7 @@ public sealed partial class TriggerSystem
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private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref EndCollideEvent args)
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{
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var otherUID = args.OtherFixture.Body.Owner;
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var otherUID = args.OtherEntity;
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component.Colliding.Remove(otherUID);
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if (component.Colliding.Count == 0 && HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
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@@ -73,7 +73,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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private void OnCollide(EntityUid uid, ImmovableRodComponent component, ref StartCollideEvent args)
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{
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var ent = args.OtherFixture.Body.Owner;
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var ent = args.OtherEntity;
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if (_random.Prob(component.HitSoundProbability))
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{
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@@ -36,7 +36,7 @@ public partial class PolymorphSystem
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if (args.OurFixture.ID != SharedProjectileSystem.ProjectileFixture)
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return;
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var other = args.OtherFixture.Body.Owner;
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var other = args.OtherEntity;
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if (!component.Whitelist.IsValid(other)
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|| component.Blacklist != null && component.Blacklist.IsValid(other))
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return;
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@@ -40,7 +40,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
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return;
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var otherEntity = args.OtherFixture.Body.Owner;
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var otherEntity = args.OtherEntity;
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// it's here so this check is only done once before possible hit
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var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
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RaiseLocalEvent(otherEntity, ref attemptEv);
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@@ -51,7 +51,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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}
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var otherName = ToPrettyString(otherEntity);
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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var direction = args.OurBody.LinearVelocity.Normalized;
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances, origin: component.Shooter);
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component.DamagedEntity = true;
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var deleted = Deleted(otherEntity);
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@@ -23,25 +23,25 @@ public sealed partial class ShuttleSystem
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private void OnShuttleCollide(EntityUid uid, ShuttleComponent component, ref StartCollideEvent args)
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{
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var ourBody = args.OurFixture.Body;
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var otherBody = args.OtherFixture.Body;
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if (!HasComp<ShuttleComponent>(otherBody.Owner))
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if (!HasComp<ShuttleComponent>(args.OtherEntity))
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return;
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var ourBody = args.OurBody;
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var otherBody = args.OtherBody;
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// TODO: Would also be nice to have a continuous sound for scraping.
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var ourXform = Transform(ourBody.Owner);
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var ourXform = Transform(uid);
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if (ourXform.MapUid == null)
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return;
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var otherXform = Transform(otherBody.Owner);
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var otherXform = Transform(args.OtherEntity);
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var ourPoint = ourXform.InvWorldMatrix.Transform(args.WorldPoint);
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var otherPoint = otherXform.InvWorldMatrix.Transform(args.WorldPoint);
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var ourVelocity = _physics.GetLinearVelocity(ourBody.Owner, ourPoint, ourBody, ourXform);
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var otherVelocity = _physics.GetLinearVelocity(otherBody.Owner, otherPoint, otherBody, otherXform);
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var ourVelocity = _physics.GetLinearVelocity(uid, ourPoint, ourBody, ourXform);
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var otherVelocity = _physics.GetLinearVelocity(args.OtherEntity, otherPoint, otherBody, otherXform);
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var jungleDiff = (ourVelocity - otherVelocity).Length;
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if (jungleDiff < MinimumImpactVelocity)
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@@ -58,7 +58,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
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SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
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SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
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}
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public override void Update(float frameTime)
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@@ -81,22 +81,13 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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}
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}
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private void OnGridFixtureChange(GridFixtureChangeEvent args)
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private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
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{
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// Look this is jank but it's a placeholder until we design it.
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if (args.NewFixtures.Count == 0)
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return;
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var uid = args.NewFixtures[0].Body.Owner;
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var manager = Comp<FixturesComponent>(uid);
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foreach (var fixture in args.NewFixtures)
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{
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_physics.SetDensity(uid, fixture, TileMassMultiplier, false, manager);
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_fixtures.SetRestitution(uid, fixture, 0.1f, false, manager);
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}
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_fixtures.FixtureUpdate(uid, manager: manager);
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}
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private void OnGridInit(GridInitializeEvent ev)
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@@ -18,10 +18,10 @@ public sealed class SpaceGarbageSystem : EntitySystem
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private void OnCollide(EntityUid uid, SpaceGarbageComponent component, ref StartCollideEvent args)
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{
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if (args.OtherFixture.Body.BodyType != BodyType.Static) return;
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if (args.OtherBody.BodyType != BodyType.Static) return;
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var ourXform = Transform(args.OurFixture.Body.Owner);
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var otherXform = Transform(args.OtherFixture.Body.Owner);
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var ourXform = Transform(uid);
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var otherXform = Transform(args.OtherEntity);
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if (ourXform.GridUid == otherXform.GridUid) return;
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@@ -60,7 +60,7 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
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/// </summary>
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private void HandleGeneratorCollide(EntityUid uid, ContainmentFieldGeneratorComponent component, ref StartCollideEvent args)
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{
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if (_tags.HasTag(args.OtherFixture.Body.Owner, component.IDTag))
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if (_tags.HasTag(args.OtherEntity, component.IDTag))
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{
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ReceivePower(component.PowerReceived, component);
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component.Accumulator = 0f;
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@@ -24,7 +24,7 @@ public sealed class ContainmentFieldSystem : EntitySystem
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private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, ref StartCollideEvent args)
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{
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var otherBody = args.OtherFixture.Body.Owner;
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var otherBody = args.OtherEntity;
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if (TryComp<SpaceGarbageComponent>(otherBody, out var garbage))
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{
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@@ -421,7 +421,7 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
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if (args.OurFixture.ID != comp.HorizonFixtureId)
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return;
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AttemptConsumeEntity(args.OtherFixture.Body.Owner, comp);
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AttemptConsumeEntity(args.OtherEntity, comp);
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}
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/// <summary>
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@@ -123,7 +123,7 @@ public sealed class SingularityGeneratorSystem : EntitySystem
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/// <param name="args">The state of the beginning of the collision.</param>
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private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, ref StartCollideEvent args)
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{
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if (EntityManager.TryGetComponent<SingularityGeneratorComponent?>(args.OtherFixture.Body.Owner, out var singularityGeneratorComponent))
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if (EntityManager.TryGetComponent<SingularityGeneratorComponent?>(args.OtherEntity, out var singularityGeneratorComponent))
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{
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SetPower(
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singularityGeneratorComponent,
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@@ -44,7 +44,7 @@ namespace Content.Server.Stunnable
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{
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if (args.OurFixture.ID != component.FixtureID) return;
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TryDoCollideStun(uid, component, args.OtherFixture.Body.Owner);
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TryDoCollideStun(uid, component, args.OtherEntity);
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}
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private void HandleThrow(EntityUid uid, StunOnCollideComponent component, ThrowDoHitEvent args)
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@@ -449,7 +449,7 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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private void OnCollide(EntityUid uid, ArtifactAnalyzerComponent component, ref StartCollideEvent args)
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{
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var otherEnt = args.OtherFixture.Body.Owner;
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var otherEnt = args.OtherEntity;
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if (!HasComp<ArtifactComponent>(otherEnt))
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return;
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@@ -462,7 +462,7 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
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private void OnEndCollide(EntityUid uid, ArtifactAnalyzerComponent component, ref EndCollideEvent args)
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{
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var otherEnt = args.OtherFixture.Body.Owner;
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var otherEnt = args.OtherEntity;
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if (!HasComp<ArtifactComponent>(otherEnt))
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return;
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@@ -90,7 +90,7 @@ public sealed class TraversalDistorterSystem : EntitySystem
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private void OnCollide(EntityUid uid, TraversalDistorterComponent component, ref StartCollideEvent args)
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{
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var otherEnt = args.OtherFixture.Body.Owner;
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var otherEnt = args.OtherEntity;
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if (!HasComp<ArtifactComponent>(otherEnt))
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return;
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@@ -101,7 +101,7 @@ public sealed class TraversalDistorterSystem : EntitySystem
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private void OnEndCollide(EntityUid uid, TraversalDistorterComponent component, ref EndCollideEvent args)
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{
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var otherEnt = args.OtherFixture.Body.Owner;
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var otherEnt = args.OtherEntity;
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if (!HasComp<ArtifactComponent>(otherEnt))
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return;
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@@ -37,15 +37,14 @@ public sealed class DamageContactsSystem : EntitySystem
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private void OnEntityExit(EntityUid uid, DamageContactsComponent component, ref EndCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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if (!TryComp<PhysicsComponent>(uid, out var body))
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return;
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var damageQuery = GetEntityQuery<DamageContactsComponent>();
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foreach (var contact in _physics.GetContactingEntities(body))
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foreach (var ent in _physics.GetContactingEntities(uid, body))
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{
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var ent = contact.Owner;
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if (ent == uid)
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continue;
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@@ -58,7 +57,7 @@ public sealed class DamageContactsSystem : EntitySystem
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private void OnEntityEnter(EntityUid uid, DamageContactsComponent component, ref StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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if (HasComp<DamagedByContactComponent>(otherUid))
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return;
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@@ -87,7 +87,7 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
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return;
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if (!TryComp<MaterialReclaimerComponent>(uid, out var reclaimer))
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return;
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TryStartProcessItem(uid, args.OtherFixture.Body.Owner, reclaimer);
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TryStartProcessItem(uid, args.OtherEntity, reclaimer);
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}
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private void OnActiveStartup(EntityUid uid, ActiveMaterialReclaimerComponent component, ComponentStartup args)
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@@ -69,9 +69,8 @@ public sealed class SlowContactsSystem : EntitySystem
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var sprintSpeed = 1.0f;
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bool remove = true;
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foreach (var colliding in _physics.GetContactingEntities(physicsComponent))
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foreach (var ent in _physics.GetContactingEntities(uid, physicsComponent))
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{
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var ent = colliding.Owner;
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if (!TryComp<SlowContactsComponent>(ent, out var slowContactsComponent))
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continue;
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@@ -92,14 +91,14 @@ public sealed class SlowContactsSystem : EntitySystem
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private void OnEntityExit(EntityUid uid, SlowContactsComponent component, ref EndCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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if (HasComp<MovementSpeedModifierComponent>(otherUid))
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_toUpdate.Add(otherUid);
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}
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||||
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
var otherUid = args.OtherFixture.Body.Owner;
|
||||
var otherUid = args.OtherEntity;
|
||||
if (!HasComp<MovementSpeedModifierComponent>(otherUid))
|
||||
return;
|
||||
|
||||
|
||||
@@ -49,9 +49,9 @@ public abstract class SharedConveyorController : VirtualController
|
||||
|
||||
private void OnConveyorStartCollide(EntityUid uid, ConveyorComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
var otherUid = args.OtherFixture.Body.Owner;
|
||||
var otherUid = args.OtherEntity;
|
||||
|
||||
if (args.OtherFixture.Body.BodyType == BodyType.Static || component.State == ConveyorState.Off)
|
||||
if (args.OtherBody.BodyType == BodyType.Static || component.State == ConveyorState.Off)
|
||||
return;
|
||||
|
||||
component.Intersecting.Add(otherUid);
|
||||
@@ -60,7 +60,7 @@ public abstract class SharedConveyorController : VirtualController
|
||||
|
||||
private void OnConveyorEndCollide(EntityUid uid, ConveyorComponent component, ref EndCollideEvent args)
|
||||
{
|
||||
component.Intersecting.Remove(args.OtherFixture.Body.Owner);
|
||||
component.Intersecting.Remove(args.OtherEntity);
|
||||
|
||||
if (component.Intersecting.Count == 0)
|
||||
RemComp<ActiveConveyorComponent>(uid);
|
||||
|
||||
@@ -128,7 +128,7 @@ public sealed class StepTriggerSystem : EntitySystem
|
||||
|
||||
private void OnStartCollide(EntityUid uid, StepTriggerComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
var otherUid = args.OtherFixture.Body.Owner;
|
||||
var otherUid = args.OtherEntity;
|
||||
|
||||
if (!args.OtherFixture.Hard)
|
||||
return;
|
||||
@@ -146,7 +146,7 @@ public sealed class StepTriggerSystem : EntitySystem
|
||||
|
||||
private void OnEndCollide(EntityUid uid, StepTriggerComponent component, ref EndCollideEvent args)
|
||||
{
|
||||
var otherUid = args.OtherFixture.Body.Owner;
|
||||
var otherUid = args.OtherEntity;
|
||||
|
||||
if (!component.Colliding.Remove(otherUid))
|
||||
return;
|
||||
|
||||
@@ -59,7 +59,7 @@ public abstract class SharedPortalSystem : EntitySystem
|
||||
if (!ShouldCollide(args.OurFixture, args.OtherFixture))
|
||||
return;
|
||||
|
||||
var subject = args.OtherFixture.Body.Owner;
|
||||
var subject = args.OtherEntity;
|
||||
|
||||
// best not.
|
||||
if (Transform(subject).Anchored)
|
||||
@@ -127,7 +127,7 @@ public abstract class SharedPortalSystem : EntitySystem
|
||||
if (!ShouldCollide(args.OurFixture, args.OtherFixture))
|
||||
return;
|
||||
|
||||
var subject = args.OtherFixture.Body.Owner;
|
||||
var subject = args.OtherEntity;
|
||||
|
||||
// if they came from (not us), remove the timeout
|
||||
if (TryComp<PortalTimeoutComponent>(subject, out var timeout) && timeout.EnteredPortal != uid)
|
||||
|
||||
@@ -74,10 +74,10 @@ namespace Content.Shared.Throwing
|
||||
return;
|
||||
|
||||
var thrower = component.Thrower;
|
||||
var otherBody = args.OtherFixture.Body;
|
||||
if (args.OtherEntity == thrower)
|
||||
return;
|
||||
|
||||
if (otherBody.Owner == thrower) return;
|
||||
ThrowCollideInteraction(thrower, args.OurFixture.Body, otherBody);
|
||||
ThrowCollideInteraction(thrower, args.OurBody, args.OtherBody);
|
||||
}
|
||||
|
||||
private void PreventCollision(EntityUid uid, ThrownItemComponent component, ref PreventCollideEvent args)
|
||||
|
||||
Reference in New Issue
Block a user