Remove obsolete Fixture.Body references (#16259)
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@@ -128,7 +128,7 @@ public sealed class StepTriggerSystem : EntitySystem
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private void OnStartCollide(EntityUid uid, StepTriggerComponent component, ref StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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if (!args.OtherFixture.Hard)
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return;
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@@ -146,7 +146,7 @@ public sealed class StepTriggerSystem : EntitySystem
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private void OnEndCollide(EntityUid uid, StepTriggerComponent component, ref EndCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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if (!component.Colliding.Remove(otherUid))
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return;
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