Remove obsolete Fixture.Body references (#16259)
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@@ -60,7 +60,7 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
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/// </summary>
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private void HandleGeneratorCollide(EntityUid uid, ContainmentFieldGeneratorComponent component, ref StartCollideEvent args)
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{
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if (_tags.HasTag(args.OtherFixture.Body.Owner, component.IDTag))
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if (_tags.HasTag(args.OtherEntity, component.IDTag))
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{
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ReceivePower(component.PowerReceived, component);
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component.Accumulator = 0f;
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