Remove obsolete Fixture.Body references (#16259)
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@@ -36,7 +36,7 @@ public partial class PolymorphSystem
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if (args.OurFixture.ID != SharedProjectileSystem.ProjectileFixture)
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return;
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var other = args.OtherFixture.Body.Owner;
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var other = args.OtherEntity;
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if (!component.Whitelist.IsValid(other)
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|| component.Blacklist != null && component.Blacklist.IsValid(other))
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return;
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