Remove obsolete Fixture.Body references (#16259)
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@@ -19,7 +19,7 @@ public sealed partial class TriggerSystem
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{
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//Ensures the entity trigger will have an active component
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EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
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var otherUID = args.OtherFixture.Body.Owner;
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var otherUID = args.OtherEntity;
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if (component.Colliding.ContainsKey(otherUID))
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return;
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component.Colliding.Add(otherUID, 0);
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@@ -27,7 +27,7 @@ public sealed partial class TriggerSystem
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private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref EndCollideEvent args)
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{
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var otherUID = args.OtherFixture.Body.Owner;
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var otherUID = args.OtherEntity;
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component.Colliding.Remove(otherUID);
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if (component.Colliding.Count == 0 && HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
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