Remove obsolete Fixture.Body references (#16259)
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@@ -77,14 +77,14 @@ public sealed partial class TriggerSystem
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
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_activeProximities.Add(component);
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component.Colliding.Add(args.OtherFixture.Body);
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component.Colliding.Add(args.OtherBody);
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}
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private static void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, ref EndCollideEvent args)
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{
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
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component.Colliding.Remove(args.OtherFixture.Body);
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component.Colliding.Remove(args.OtherBody);
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}
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private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
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