Remove obsolete Fixture.Body references (#16259)
This commit is contained in:
@@ -283,7 +283,7 @@ public sealed partial class ExplosionSystem : EntitySystem
|
||||
ref (List<TransformComponent> List, HashSet<EntityUid> Processed, EntityQuery<TransformComponent> XformQuery) state,
|
||||
in FixtureProxy proxy)
|
||||
{
|
||||
var owner = proxy.Fixture.Body.Owner;
|
||||
var owner = proxy.Entity;
|
||||
return GridQueryCallback(ref state, in owner);
|
||||
}
|
||||
|
||||
@@ -366,8 +366,8 @@ public sealed partial class ExplosionSystem : EntitySystem
|
||||
ref (List<TransformComponent> List, HashSet<EntityUid> Processed, Matrix3 InvSpaceMatrix, EntityUid LookupOwner, EntityQuery<TransformComponent> XformQuery, Box2 GridBox) state,
|
||||
in FixtureProxy proxy)
|
||||
{
|
||||
var owner = proxy.Fixture.Body.Owner;
|
||||
return SpaceQueryCallback(ref state, in owner);
|
||||
var uid = proxy.Entity;
|
||||
return SpaceQueryCallback(ref state, in uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user