Remove obsolete Fixture.Body references (#16259)
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@@ -131,7 +131,7 @@ namespace Content.Server.Atmos.EntitySystems
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private void OnCollide(EntityUid uid, FlammableComponent flammable, ref StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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var otherUid = args.OtherEntity;
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// Normal hard collisions, though this isn't generally possible since most flammable things are mobs
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// which don't collide with one another, shouldn't work here.
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