Utensils changes (#2929)
* Utensils changes * Burn it all Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,21 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Utensil
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{
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[Flags]
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public enum UtensilType : byte
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{
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None = 0,
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Fork = 1,
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Spoon = 1 << 1,
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Knife = 1 << 2
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}
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public class SharedUtensilComponent : Component
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{
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public override string Name => "Utensil";
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public virtual UtensilType Types { get; set; }
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}
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}
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