More efficient prefs serialization over net messages.
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@@ -7,7 +7,7 @@ namespace Content.Shared.Preferences
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/// Information needed for character setup.
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/// Information needed for character setup.
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/// </summary>
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/// </summary>
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[Serializable, NetSerializable]
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[Serializable, NetSerializable]
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public class GameSettings
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public sealed class GameSettings
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{
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{
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private int _maxCharacterSlots;
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private int _maxCharacterSlots;
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@@ -29,16 +29,16 @@ namespace Content.Shared.Preferences
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadInt32();
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var length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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using (var stream = buffer.ReadAsStream(length))
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{
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{
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Preferences = serializer.Deserialize<PlayerPreferences>(stream);
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serializer.DeserializeDirect(stream, out Preferences);
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}
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}
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length = buffer.ReadInt32();
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length = buffer.ReadVariableInt32();
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using (var stream = buffer.ReadAsStream(length))
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using (var stream = buffer.ReadAsStream(length))
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{
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{
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Settings = serializer.Deserialize<GameSettings>(stream);
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serializer.DeserializeDirect(stream, out Settings);
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}
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}
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}
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}
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@@ -47,15 +47,17 @@ namespace Content.Shared.Preferences
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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using (var stream = new MemoryStream())
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{
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{
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serializer.Serialize(stream, Preferences);
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serializer.SerializeDirect(stream, Preferences);
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buffer.Write((int)stream.Length);
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buffer.WriteVariableInt32((int)stream.Length);
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buffer.Write(stream.ToArray());
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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using (var stream = new MemoryStream())
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using (var stream = new MemoryStream())
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{
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{
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serializer.Serialize(stream, Settings);
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serializer.SerializeDirect(stream, Settings);
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buffer.Write((int)stream.Length);
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buffer.WriteVariableInt32((int)stream.Length);
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buffer.Write(stream.ToArray());
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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}
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}
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@@ -78,12 +80,12 @@ namespace Content.Shared.Preferences
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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{
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SelectedCharacterIndex = buffer.ReadInt32();
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SelectedCharacterIndex = buffer.ReadVariableInt32();
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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{
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buffer.Write(SelectedCharacterIndex);
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buffer.WriteVariableInt32(SelectedCharacterIndex);
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}
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}
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}
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}
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@@ -108,7 +110,7 @@ namespace Content.Shared.Preferences
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{
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{
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Slot = buffer.ReadInt32();
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Slot = buffer.ReadInt32();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadInt32();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAsStream(length);
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using var stream = buffer.ReadAsStream(length);
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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}
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}
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@@ -120,8 +122,9 @@ namespace Content.Shared.Preferences
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using (var stream = new MemoryStream())
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using (var stream = new MemoryStream())
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{
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{
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serializer.Serialize(stream, Profile);
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serializer.Serialize(stream, Profile);
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buffer.Write((int)stream.Length);
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buffer.WriteVariableInt32((int)stream.Length);
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buffer.Write(stream.ToArray());
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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}
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}
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