Prevent fly-by fixture from powering containment field generator (#29225)
* Prevent fly-by fixture from powering containment field generator * Update according to review
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@@ -65,7 +65,8 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
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/// </summary>
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private void HandleGeneratorCollide(Entity<ContainmentFieldGeneratorComponent> generator, ref StartCollideEvent args)
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{
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if (_tags.HasTag(args.OtherEntity, generator.Comp.IDTag))
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if (args.OtherFixtureId == generator.Comp.SourceFixtureId &&
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_tags.HasTag(args.OtherEntity, generator.Comp.IDTag))
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{
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ReceivePower(generator.Comp.PowerReceived, generator);
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generator.Comp.Accumulator = 0f;
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