Add an audio option to mute the round restart sound (#10258)

This commit is contained in:
Jessica M
2022-08-03 17:43:54 -07:00
committed by GitHub
parent 78f9eef602
commit 2b6d20b393
5 changed files with 29 additions and 2 deletions

View File

@@ -63,6 +63,7 @@
</BoxContainer> </BoxContainer>
<Control MinSize="0 8" /> <Control MinSize="0 8" />
<CheckBox Name="LobbyMusicCheckBox" Text="{Loc 'ui-options-lobby-music'}" /> <CheckBox Name="LobbyMusicCheckBox" Text="{Loc 'ui-options-lobby-music'}" />
<CheckBox Name="RestartSoundsCheckBox" Text="{Loc 'ui-options-restart-sounds'}" />
<CheckBox Name="EventMusicCheckBox" Text="{Loc 'ui-options-event-music'}" /> <CheckBox Name="EventMusicCheckBox" Text="{Loc 'ui-options-event-music'}" />
<CheckBox Name="AdminSoundsCheckBox" Text="{Loc 'ui-options-admin-sounds'}" /> <CheckBox Name="AdminSoundsCheckBox" Text="{Loc 'ui-options-admin-sounds'}" />
<CheckBox Name="StationAmbienceCheckBox" Text="{Loc 'ui-options-station-ambience'}" /> <CheckBox Name="StationAmbienceCheckBox" Text="{Loc 'ui-options-station-ambience'}" />

View File

@@ -22,6 +22,7 @@ namespace Content.Client.EscapeMenu.UI.Tabs
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled);
EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled); EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled);
AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled); AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled);
StationAmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.StationAmbienceEnabled); StationAmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.StationAmbienceEnabled);
@@ -34,6 +35,7 @@ namespace Content.Client.EscapeMenu.UI.Tabs
AmbienceVolumeSlider.OnValueChanged += OnAmbienceVolumeSliderChanged; AmbienceVolumeSlider.OnValueChanged += OnAmbienceVolumeSliderChanged;
AmbienceSoundsSlider.OnValueChanged += OnAmbienceSoundsSliderChanged; AmbienceSoundsSlider.OnValueChanged += OnAmbienceSoundsSliderChanged;
LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled; LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled;
RestartSoundsCheckBox.OnToggled += OnRestartSoundsCheckToggled;
EventMusicCheckBox.OnToggled += OnEventMusicCheckToggled; EventMusicCheckBox.OnToggled += OnEventMusicCheckToggled;
AdminSoundsCheckBox.OnToggled += OnAdminSoundsCheckToggled; AdminSoundsCheckBox.OnToggled += OnAdminSoundsCheckToggled;
StationAmbienceCheckBox.OnToggled += OnStationAmbienceCheckToggled; StationAmbienceCheckBox.OnToggled += OnStationAmbienceCheckToggled;
@@ -80,7 +82,10 @@ namespace Content.Client.EscapeMenu.UI.Tabs
{ {
UpdateChanges(); UpdateChanges();
} }
private void OnRestartSoundsCheckToggled(BaseButton.ButtonEventArgs args)
{
UpdateChanges();
}
private void OnEventMusicCheckToggled(BaseButton.ButtonEventArgs args) private void OnEventMusicCheckToggled(BaseButton.ButtonEventArgs args)
{ {
UpdateChanges(); UpdateChanges();
@@ -108,6 +113,7 @@ namespace Content.Client.EscapeMenu.UI.Tabs
_cfg.SetCVar(CCVars.AmbienceVolume, LV100ToDB(AmbienceVolumeSlider.Value)); _cfg.SetCVar(CCVars.AmbienceVolume, LV100ToDB(AmbienceVolumeSlider.Value));
_cfg.SetCVar(CCVars.MaxAmbientSources, (int)AmbienceSoundsSlider.Value); _cfg.SetCVar(CCVars.MaxAmbientSources, (int)AmbienceSoundsSlider.Value);
_cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed); _cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed);
_cfg.SetCVar(CCVars.RestartSoundsEnabled, RestartSoundsCheckBox.Pressed);
_cfg.SetCVar(CCVars.EventMusicEnabled, EventMusicCheckBox.Pressed); _cfg.SetCVar(CCVars.EventMusicEnabled, EventMusicCheckBox.Pressed);
_cfg.SetCVar(CCVars.AdminSoundsEnabled, AdminSoundsCheckBox.Pressed); _cfg.SetCVar(CCVars.AdminSoundsEnabled, AdminSoundsCheckBox.Pressed);
_cfg.SetCVar(CCVars.StationAmbienceEnabled, StationAmbienceCheckBox.Pressed); _cfg.SetCVar(CCVars.StationAmbienceEnabled, StationAmbienceCheckBox.Pressed);
@@ -128,6 +134,7 @@ namespace Content.Client.EscapeMenu.UI.Tabs
AmbienceVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume)); AmbienceVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume));
AmbienceSoundsSlider.Value = _cfg.GetCVar(CCVars.MaxAmbientSources); AmbienceSoundsSlider.Value = _cfg.GetCVar(CCVars.MaxAmbientSources);
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled);
EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled); EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled);
AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled); AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled);
StationAmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.StationAmbienceEnabled); StationAmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.StationAmbienceEnabled);
@@ -158,11 +165,12 @@ namespace Content.Client.EscapeMenu.UI.Tabs
Math.Abs(AmbienceVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume))) < 0.01f; Math.Abs(AmbienceVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume))) < 0.01f;
var isAmbientSoundsSame = (int)AmbienceSoundsSlider.Value == _cfg.GetCVar(CCVars.MaxAmbientSources); var isAmbientSoundsSame = (int)AmbienceSoundsSlider.Value == _cfg.GetCVar(CCVars.MaxAmbientSources);
var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled); var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled);
var isRestartSoundsSame = RestartSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.RestartSoundsEnabled);
var isEventSame = EventMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.EventMusicEnabled); var isEventSame = EventMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.EventMusicEnabled);
var isAdminSoundsSame = AdminSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AdminSoundsEnabled); var isAdminSoundsSame = AdminSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AdminSoundsEnabled);
var isStationAmbienceSame = StationAmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.StationAmbienceEnabled); var isStationAmbienceSame = StationAmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.StationAmbienceEnabled);
var isSpaceAmbienceSame = SpaceAmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.SpaceAmbienceEnabled); var isSpaceAmbienceSame = SpaceAmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.SpaceAmbienceEnabled);
var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbientVolumeSame && isAmbientSoundsSame && isLobbySame && isEventSame && isAdminSoundsSame && isStationAmbienceSame && isSpaceAmbienceSame; var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbientVolumeSame && isAmbientSoundsSame && isLobbySame && isRestartSoundsSame && isEventSame && isAdminSoundsSame && isStationAmbienceSame && isSpaceAmbienceSame;
ApplyButton.Disabled = isEverythingSame; ApplyButton.Disabled = isEverythingSame;
ResetButton.Disabled = isEverythingSame; ResetButton.Disabled = isEverythingSame;
MasterVolumeLabel.Text = MasterVolumeLabel.Text =

View File

@@ -2,12 +2,14 @@ using Content.Client.Audio;
using Content.Client.Lobby; using Content.Client.Lobby;
using Content.Client.RoundEnd; using Content.Client.RoundEnd;
using Content.Client.Viewport; using Content.Client.Viewport;
using Content.Shared.CCVar;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using Content.Shared.GameWindow; using Content.Shared.GameWindow;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.State; using Robust.Client.State;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -19,6 +21,7 @@ namespace Content.Client.GameTicking.Managers
{ {
[Dependency] private readonly IStateManager _stateManager = default!; [Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[ViewVariables] private bool _initialized; [ViewVariables] private bool _initialized;
private Dictionary<EntityUid, Dictionary<string, uint?>> _jobsAvailable = new(); private Dictionary<EntityUid, Dictionary<string, uint?>> _jobsAvailable = new();
@@ -147,6 +150,12 @@ namespace Content.Client.GameTicking.Managers
if (string.IsNullOrEmpty(RestartSound)) if (string.IsNullOrEmpty(RestartSound))
return; return;
if (!_configManager.GetCVar(CCVars.RestartSoundsEnabled))
{
RestartSound = null;
return;
}
SoundSystem.Play(RestartSound, Filter.Empty()); SoundSystem.Play(RestartSound, Filter.Empty());
// Cleanup the sound, we only want it to play when the round restarts after it ends normally. // Cleanup the sound, we only want it to play when the round restarts after it ends normally.

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@@ -437,6 +437,14 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool> EventMusicEnabled = public static readonly CVarDef<bool> EventMusicEnabled =
CVarDef.Create("ambience.event_music_enabled", true, CVar.ARCHIVE | CVar.CLIENTONLY); CVarDef.Create("ambience.event_music_enabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
/*
* Specific Sounds
*/
// Round end sound (APC Destroyed)
public static readonly CVarDef<bool> RestartSoundsEnabled =
CVarDef.Create("ambience.restart_sounds_enabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
/* /*
* Admin sounds * Admin sounds
*/ */

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@@ -16,6 +16,7 @@ ui-options-midi-volume = MIDI (Instrument) Volume:
ui-options-ambience-volume = Ambience volume: ui-options-ambience-volume = Ambience volume:
ui-options-ambience-max-sounds = Ambience simultaneous sounds: ui-options-ambience-max-sounds = Ambience simultaneous sounds:
ui-options-lobby-music = Lobby & Round-end Music ui-options-lobby-music = Lobby & Round-end Music
ui-options-restart-sounds = Round Restart Sounds
ui-options-event-music = Event Music ui-options-event-music = Event Music
ui-options-admin-sounds = Play Admin Sounds ui-options-admin-sounds = Play Admin Sounds
ui-options-station-ambience = Station Ambience ui-options-station-ambience = Station Ambience