Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
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@@ -384,11 +384,11 @@ public abstract partial class SharedGunSystem : EntitySystem
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{
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public List<(EntityCoordinates coordinates, Angle angle, SpriteSpecifier Sprite, float Distance)> Sprites = new();
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}
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}
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public enum EffectLayers : byte
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{
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Unshaded,
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}
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public enum EffectLayers : byte
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{
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Unshaded,
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}
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[Serializable, NetSerializable]
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