Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
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72
Content.Shared/Movement/Systems/SlowContactsSystem.cs
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72
Content.Shared/Movement/Systems/SlowContactsSystem.cs
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using Content.Shared.Movement.Components;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Shared.Movement.Systems;
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public sealed class SlowContactsSystem : EntitySystem
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{
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
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private readonly Dictionary<EntityUid, int> _statusCapableInContact = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SlowContactsComponent, StartCollideEvent>(OnEntityEnter);
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SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
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SubscribeLocalEvent<SlowsOnContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
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}
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private void MovementSpeedCheck(EntityUid uid, SlowsOnContactComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (!_statusCapableInContact.ContainsKey(uid) || _statusCapableInContact[uid] <= 0)
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return;
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if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var physicsComponent))
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return;
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var walkSpeed = 1.0f;
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var sprintSpeed = 1.0f;
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foreach (var colliding in _physics.GetCollidingEntities(physicsComponent))
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{
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var ent = colliding.Owner;
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if (!EntityManager.TryGetComponent<SlowContactsComponent>(ent, out var slowContactsComponent))
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continue;
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walkSpeed = Math.Min(walkSpeed, slowContactsComponent.WalkSpeedModifier);
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sprintSpeed = Math.Min(sprintSpeed, slowContactsComponent.SprintSpeedModifier);
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}
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args.ModifySpeed(walkSpeed, sprintSpeed);
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}
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private void OnEntityExit(EntityUid uid, SlowContactsComponent component, EndCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid)
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|| !EntityManager.HasComponent<SlowsOnContactComponent>(otherUid))
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return;
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if (!_statusCapableInContact.ContainsKey(otherUid))
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Logger.ErrorS("slowscontacts", $"The entity {otherUid} left a body ({uid}) it was never in.");
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_statusCapableInContact[otherUid]--;
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if (_statusCapableInContact[otherUid] == 0)
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EntityManager.RemoveComponentDeferred<SlowsOnContactComponent>(otherUid);
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_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
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}
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private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid))
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return;
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if (!_statusCapableInContact.ContainsKey(otherUid))
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_statusCapableInContact[otherUid] = 0;
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_statusCapableInContact[otherUid]++;
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EnsureComp<SlowsOnContactComponent>(otherUid);
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_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
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}
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}
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