Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
This commit is contained in:
118
Content.Shared/Movement/Systems/SharedMoverController.Input.cs
Normal file
118
Content.Shared/Movement/Systems/SharedMoverController.Input.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Vehicle.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Shared.Movement.Systems
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles converting inputs into movement.
|
||||
/// </summary>
|
||||
public abstract partial class SharedMoverController
|
||||
{
|
||||
private void InitializeInput()
|
||||
{
|
||||
var moveUpCmdHandler = new MoverDirInputCmdHandler(this, Direction.North);
|
||||
var moveLeftCmdHandler = new MoverDirInputCmdHandler(this, Direction.West);
|
||||
var moveRightCmdHandler = new MoverDirInputCmdHandler(this, Direction.East);
|
||||
var moveDownCmdHandler = new MoverDirInputCmdHandler(this, Direction.South);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
|
||||
.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
|
||||
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
|
||||
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
|
||||
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this))
|
||||
.Register<SharedMoverController>();
|
||||
}
|
||||
|
||||
private void ShutdownInput()
|
||||
{
|
||||
CommandBinds.Unregister<SharedMoverController>();
|
||||
}
|
||||
|
||||
private void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
|
||||
{
|
||||
if (!TryComp<IMoverComponent>(session?.AttachedEntity, out var moverComp))
|
||||
return;
|
||||
|
||||
var owner = session?.AttachedEntity;
|
||||
|
||||
if (owner != null && session != null)
|
||||
{
|
||||
EntityManager.EventBus.RaiseLocalEvent(owner.Value, new RelayMoveInputEvent(session), true);
|
||||
|
||||
// For stuff like "Moving out of locker" or the likes
|
||||
if (owner.Value.IsInContainer() &&
|
||||
(!EntityManager.TryGetComponent(owner.Value, out MobStateComponent? mobState) ||
|
||||
mobState.IsAlive()))
|
||||
{
|
||||
var relayMoveEvent = new RelayMovementEntityEvent(owner.Value);
|
||||
EntityManager.EventBus.RaiseLocalEvent(EntityManager.GetComponent<TransformComponent>(owner.Value).ParentUid, relayMoveEvent, true);
|
||||
}
|
||||
// Pass the rider's inputs to the vehicle (the rider itself is on the ignored list in C.S/MoverController.cs)
|
||||
if (TryComp<RiderComponent>(owner.Value, out var rider) && rider.Vehicle != null && rider.Vehicle.HasKey)
|
||||
{
|
||||
if (TryComp<IMoverComponent>(rider.Vehicle.Owner, out var vehicleMover))
|
||||
{
|
||||
vehicleMover.SetVelocityDirection(dir, subTick, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
moverComp.SetVelocityDirection(dir, subTick, state);
|
||||
}
|
||||
|
||||
private void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
|
||||
{
|
||||
if (!TryComp<IMoverComponent>(session?.AttachedEntity, out var moverComp))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
moverComp.SetSprinting(subTick, walking);
|
||||
}
|
||||
|
||||
private sealed class MoverDirInputCmdHandler : InputCmdHandler
|
||||
{
|
||||
private SharedMoverController _controller;
|
||||
private readonly Direction _dir;
|
||||
|
||||
public MoverDirInputCmdHandler(SharedMoverController controller, Direction dir)
|
||||
{
|
||||
_controller = controller;
|
||||
_dir = dir;
|
||||
}
|
||||
|
||||
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
|
||||
{
|
||||
if (message is not FullInputCmdMessage full) return false;
|
||||
|
||||
_controller.HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class WalkInputCmdHandler : InputCmdHandler
|
||||
{
|
||||
private SharedMoverController _controller;
|
||||
|
||||
public WalkInputCmdHandler(SharedMoverController controller)
|
||||
{
|
||||
_controller = controller;
|
||||
}
|
||||
|
||||
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
|
||||
{
|
||||
if (message is not FullInputCmdMessage full) return false;
|
||||
|
||||
_controller.HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user