diff --git a/Content.Client/Weapons/Ranged/Systems/GunSystem.cs b/Content.Client/Weapons/Ranged/Systems/GunSystem.cs index d28e06bfa3..69cd91284c 100644 --- a/Content.Client/Weapons/Ranged/Systems/GunSystem.cs +++ b/Content.Client/Weapons/Ranged/Systems/GunSystem.cs @@ -282,6 +282,7 @@ public sealed partial class GunSystem : SharedGunSystem _animPlayer.Play(ent, anim, "muzzle-flash"); var light = EnsureComp(uid); + light.NetSyncEnabled = false; light.Enabled = true; light.Color = Color.FromHex("#cc8e2b"); light.Radius = 2f;