Moved APC controls creation into the ApcWindow constructor

This commit is contained in:
moneyl
2019-05-15 12:31:54 -04:00
parent bec187d997
commit 2b0ca2dd8b

View File

@@ -23,48 +23,18 @@ namespace Content.Client.GameObjects.Components.Power
{
base.Open();
_window = new SS14Window(IoCManager.Resolve<IDisplayManager>())
_window = new ApcWindow(IoCManager.Resolve<IDisplayManager>())
{
MarginRight = 426.0f, MarginBottom = 270.0f
};
_window.OnClose += Close;
var rows = new VBoxContainer("Rows");
var statusHeader = new Label("StatusHeader") {Text = "Power Status: "};
rows.AddChild(statusHeader);
var breaker = new HBoxContainer("Breaker");
var breakerLabel = new Label("Label") {Text = "Main Breaker: "};
_breakerButton = new CheckButton();
_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
breaker.AddChild(breakerLabel);
breaker.AddChild(_breakerButton);
rows.AddChild(breaker);
var externalStatus = new HBoxContainer("ExternalStatus");
var externalStatusLabel = new Label("Label") {Text = "External Power: "};
_externalPowerStateLabel = new Label("Status") {Text = "Good"};
externalStatus.AddChild(externalStatusLabel);
externalStatus.AddChild(_externalPowerStateLabel);
rows.AddChild(externalStatus);
var charge = new HBoxContainer("Charge");
var chargeLabel = new Label("Label") {Text = "Charge:"};
_chargeBar = new ProgressBar("Charge")
{
SizeFlagsHorizontal = Control.SizeFlags.FillExpand,
MinValue = 0.0f,
MaxValue = 1.0f,
Page = 0.0f,
Value = 0.5f
};
charge.AddChild(chargeLabel);
charge.AddChild(_chargeBar);
rows.AddChild(charge);
_window.Contents.AddChild(rows);
_window.AddToScreen();
_breakerButton = _window.Contents.GetChild<CheckButton>("Rows/Breaker/Breaker");
_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
_externalPowerStateLabel = _window.Contents.GetChild<Label>("Rows/ExternalStatus/Status");
_chargeBar = _window.Contents.GetChild<ProgressBar>("Rows/Charge/Charge");
}
public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
@@ -108,9 +78,43 @@ namespace Content.Client.GameObjects.Components.Power
private class ApcWindow : SS14Window
{
//protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Power/Apc.tscn");
public ApcWindow(IDisplayManager displayMan) : base(displayMan)
{
var rows = new VBoxContainer("Rows");
public ApcWindow(IDisplayManager displayMan) : base(displayMan) { }
var statusHeader = new Label("StatusHeader") { Text = "Power Status: " };
rows.AddChild(statusHeader);
var breaker = new HBoxContainer("Breaker");
var breakerLabel = new Label("Label") { Text = "Main Breaker: " };
var breakerButton = new CheckButton {Name = "Breaker"};
breaker.AddChild(breakerLabel);
breaker.AddChild(breakerButton);
rows.AddChild(breaker);
var externalStatus = new HBoxContainer("ExternalStatus");
var externalStatusLabel = new Label("Label") { Text = "External Power: " };
var externalPowerStateLabel = new Label("Status") { Text = "Good" };
externalStatus.AddChild(externalStatusLabel);
externalStatus.AddChild(externalPowerStateLabel);
rows.AddChild(externalStatus);
var charge = new HBoxContainer("Charge");
var chargeLabel = new Label("Label") { Text = "Charge:" };
var chargeBar = new ProgressBar("Charge")
{
SizeFlagsHorizontal = Control.SizeFlags.FillExpand,
MinValue = 0.0f,
MaxValue = 1.0f,
Page = 0.0f,
Value = 0.5f
};
charge.AddChild(chargeLabel);
charge.AddChild(chargeBar);
rows.AddChild(charge);
Contents.AddChild(rows);
}
}
}
}