Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf * last instance of nospawn gone * removes self recharge * 8 shots, less recharge time
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@@ -740,15 +740,15 @@
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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- type: ProjectileBatteryAmmoProvider
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proto: BulletLaserSpread
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fireCost: 150
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fireCost: 100
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- type: BatteryWeaponFireModes
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fireModes:
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- proto: BulletLaserSpread
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fireCost: 150
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- proto: BulletLaserHeavySpread
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fireCost: 150
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fireCost: 100
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- proto: BulletLaserSpreadNarrow
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fireCost: 100
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- proto: BulletDisablerSmgSpread
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fireCost: 150
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fireCost: 100
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- type: Item
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size: Large
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shape:
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@@ -762,8 +762,5 @@
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stealGroup: WeaponEnergyShotgun
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- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
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- type: Battery
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maxCharge: 1050
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startingCharge: 1050
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 25 #takes 42 seconds to fully recharge, the answer to life, the universe and everything
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maxCharge: 800
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startingCharge: 800
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@@ -1023,7 +1023,7 @@
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- type: entity
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name: wide laser barrage
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id: BulletLaserSpread
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noSpawn: true
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categories: [ HideSpawnMenu ]
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parent: BulletLaser
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components:
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- type: ProjectileSpread
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@@ -1031,32 +1031,21 @@
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count: 5 #65 heat damage if you hit all your shots, but wide spread
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spread: 30
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- type: entity
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name : heavy laser bolt
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id: BulletLaserHeavy
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parent: BulletLaser
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categories: [ HideSpawnMenu ]
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components:
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- type: Projectile
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damage:
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types:
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Heat: 15
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- type: entity
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name: narrow laser barrage
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id: BulletLaserHeavySpread
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noSpawn: true
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id: BulletLaserSpreadNarrow
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categories: [ HideSpawnMenu ]
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parent: BulletLaser
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components:
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- type: ProjectileSpread
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proto: BulletLaserHeavy
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count: 4 #60 heat damage if you hit all your shots, but narrower spread
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proto: BulletLaser
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count: 4 #52 heat damage if you hit all your shots, but narrower spread
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spread: 10
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- type: entity
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name: disabling laser barrage
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id: BulletDisablerSmgSpread
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noSpawn: true
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categories: [ HideSpawnMenu ]
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parent: BulletDisablerSmg
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components:
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- type: ProjectileSpread
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@@ -195,7 +195,6 @@
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## hos
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: EnergyShotgunStealObjective
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components:
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