Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time
This commit is contained in:
Boaz1111
2024-09-07 02:35:01 +02:00
committed by GitHub
parent 8178fa6eee
commit 2acee53f72
3 changed files with 13 additions and 28 deletions

View File

@@ -740,15 +740,15 @@
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: ProjectileBatteryAmmoProvider - type: ProjectileBatteryAmmoProvider
proto: BulletLaserSpread proto: BulletLaserSpread
fireCost: 150 fireCost: 100
- type: BatteryWeaponFireModes - type: BatteryWeaponFireModes
fireModes: fireModes:
- proto: BulletLaserSpread - proto: BulletLaserSpread
fireCost: 150 fireCost: 100
- proto: BulletLaserHeavySpread - proto: BulletLaserSpreadNarrow
fireCost: 150 fireCost: 100
- proto: BulletDisablerSmgSpread - proto: BulletDisablerSmgSpread
fireCost: 150 fireCost: 100
- type: Item - type: Item
size: Large size: Large
shape: shape:
@@ -762,8 +762,5 @@
stealGroup: WeaponEnergyShotgun stealGroup: WeaponEnergyShotgun
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed - type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Battery - type: Battery
maxCharge: 1050 maxCharge: 800
startingCharge: 1050 startingCharge: 800
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 25 #takes 42 seconds to fully recharge, the answer to life, the universe and everything

View File

@@ -1023,7 +1023,7 @@
- type: entity - type: entity
name: wide laser barrage name: wide laser barrage
id: BulletLaserSpread id: BulletLaserSpread
noSpawn: true categories: [ HideSpawnMenu ]
parent: BulletLaser parent: BulletLaser
components: components:
- type: ProjectileSpread - type: ProjectileSpread
@@ -1031,32 +1031,21 @@
count: 5 #65 heat damage if you hit all your shots, but wide spread count: 5 #65 heat damage if you hit all your shots, but wide spread
spread: 30 spread: 30
- type: entity
name : heavy laser bolt
id: BulletLaserHeavy
parent: BulletLaser
categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
types:
Heat: 15
- type: entity - type: entity
name: narrow laser barrage name: narrow laser barrage
id: BulletLaserHeavySpread id: BulletLaserSpreadNarrow
noSpawn: true categories: [ HideSpawnMenu ]
parent: BulletLaser parent: BulletLaser
components: components:
- type: ProjectileSpread - type: ProjectileSpread
proto: BulletLaserHeavy proto: BulletLaser
count: 4 #60 heat damage if you hit all your shots, but narrower spread count: 4 #52 heat damage if you hit all your shots, but narrower spread
spread: 10 spread: 10
- type: entity - type: entity
name: disabling laser barrage name: disabling laser barrage
id: BulletDisablerSmgSpread id: BulletDisablerSmgSpread
noSpawn: true categories: [ HideSpawnMenu ]
parent: BulletDisablerSmg parent: BulletDisablerSmg
components: components:
- type: ProjectileSpread - type: ProjectileSpread

View File

@@ -195,7 +195,6 @@
## hos ## hos
- type: entity - type: entity
noSpawn: true
parent: BaseTraitorStealObjective parent: BaseTraitorStealObjective
id: EnergyShotgunStealObjective id: EnergyShotgunStealObjective
components: components: