diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index 3ae9a2302d..4528a4eb69 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -740,15 +740,15 @@ path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg - type: ProjectileBatteryAmmoProvider proto: BulletLaserSpread - fireCost: 150 + fireCost: 100 - type: BatteryWeaponFireModes fireModes: - proto: BulletLaserSpread - fireCost: 150 - - proto: BulletLaserHeavySpread - fireCost: 150 + fireCost: 100 + - proto: BulletLaserSpreadNarrow + fireCost: 100 - proto: BulletDisablerSmgSpread - fireCost: 150 + fireCost: 100 - type: Item size: Large shape: @@ -762,8 +762,5 @@ stealGroup: WeaponEnergyShotgun - type: GunRequiresWield #remove when inaccuracy on spreads is fixed - type: Battery - maxCharge: 1050 - startingCharge: 1050 - - type: BatterySelfRecharger - autoRecharge: true - autoRechargeRate: 25 #takes 42 seconds to fully recharge, the answer to life, the universe and everything \ No newline at end of file + maxCharge: 800 + startingCharge: 800 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index 618dc298d6..64af32883c 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -1023,7 +1023,7 @@ - type: entity name: wide laser barrage id: BulletLaserSpread - noSpawn: true + categories: [ HideSpawnMenu ] parent: BulletLaser components: - type: ProjectileSpread @@ -1031,32 +1031,21 @@ count: 5 #65 heat damage if you hit all your shots, but wide spread spread: 30 -- type: entity - name : heavy laser bolt - id: BulletLaserHeavy - parent: BulletLaser - categories: [ HideSpawnMenu ] - components: - - type: Projectile - damage: - types: - Heat: 15 - - type: entity name: narrow laser barrage - id: BulletLaserHeavySpread - noSpawn: true + id: BulletLaserSpreadNarrow + categories: [ HideSpawnMenu ] parent: BulletLaser components: - type: ProjectileSpread - proto: BulletLaserHeavy - count: 4 #60 heat damage if you hit all your shots, but narrower spread + proto: BulletLaser + count: 4 #52 heat damage if you hit all your shots, but narrower spread spread: 10 - type: entity name: disabling laser barrage id: BulletDisablerSmgSpread - noSpawn: true + categories: [ HideSpawnMenu ] parent: BulletDisablerSmg components: - type: ProjectileSpread diff --git a/Resources/Prototypes/Objectives/traitor.yml b/Resources/Prototypes/Objectives/traitor.yml index 419e7ac109..a156061a9a 100644 --- a/Resources/Prototypes/Objectives/traitor.yml +++ b/Resources/Prototypes/Objectives/traitor.yml @@ -195,7 +195,6 @@ ## hos - type: entity - noSpawn: true parent: BaseTraitorStealObjective id: EnergyShotgunStealObjective components: