Handle inventory template updating V2 (#39246)
This commit is contained in:
@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Client.Clothing;
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using Content.Client.Examine;
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using Content.Client.Verbs.UI;
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@@ -11,6 +12,7 @@ using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Client.Inventory
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{
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@@ -19,7 +21,7 @@ namespace Content.Client.Inventory
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ClientClothingSystem _clothingVisualsSystem = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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@@ -91,6 +93,14 @@ namespace Content.Client.Inventory
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private void OnShutdown(EntityUid uid, InventoryComponent component, ComponentShutdown args)
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{
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if (TryComp(uid, out InventorySlotsComponent? inventorySlots))
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{
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foreach (var slot in component.Slots)
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{
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TryRemoveSlotData((uid, inventorySlots), (SlotData)slot);
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}
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}
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if (uid == _playerManager.LocalEntity)
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OnUnlinkInventory?.Invoke();
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}
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@@ -102,23 +112,6 @@ namespace Content.Client.Inventory
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private void OnPlayerAttached(EntityUid uid, InventorySlotsComponent component, LocalPlayerAttachedEvent args)
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{
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if (TryGetSlots(uid, out var definitions))
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{
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foreach (var definition in definitions)
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{
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if (!TryGetSlotContainer(uid, definition.Name, out var container, out _))
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continue;
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if (!component.SlotData.TryGetValue(definition.Name, out var data))
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{
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data = new SlotData(definition);
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component.SlotData[definition.Name] = data;
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}
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data.Container = container;
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}
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}
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OnLinkInventorySlots?.Invoke(uid, component);
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}
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@@ -128,20 +121,6 @@ namespace Content.Client.Inventory
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base.Shutdown();
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}
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protected override void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
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{
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base.OnInit(uid, component, args);
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_clothingVisualsSystem.InitClothing(uid, component);
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if (!TryComp(uid, out InventorySlotsComponent? inventorySlots))
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return;
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foreach (var slot in component.Slots)
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{
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TryAddSlotDef(uid, inventorySlots, slot);
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}
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}
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public void ReloadInventory(InventorySlotsComponent? component = null)
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{
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var player = _playerManager.LocalEntity;
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@@ -165,7 +144,10 @@ namespace Content.Client.Inventory
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public void UpdateSlot(EntityUid owner, InventorySlotsComponent component, string slotName,
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bool? blocked = null, bool? highlight = null)
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{
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var oldData = component.SlotData[slotName];
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// The slot might have been removed when changing templates, which can cause items to be dropped.
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if (!component.SlotData.TryGetValue(slotName, out var oldData))
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return;
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var newHighlight = oldData.Highlighted;
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var newBlocked = oldData.Blocked;
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@@ -181,14 +163,28 @@ namespace Content.Client.Inventory
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EntitySlotUpdate?.Invoke(newData);
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}
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public bool TryAddSlotDef(EntityUid owner, InventorySlotsComponent component, SlotDefinition newSlotDef)
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public bool TryAddSlotData(Entity<InventorySlotsComponent> ent, SlotData newSlotData)
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{
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SlotData newSlotData = newSlotDef; //convert to slotData
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if (!component.SlotData.TryAdd(newSlotDef.Name, newSlotData))
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if (!ent.Comp.SlotData.TryAdd(newSlotData.SlotName, newSlotData))
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return false;
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if (owner == _playerManager.LocalEntity)
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if (TryGetSlotContainer(ent.Owner, newSlotData.SlotName, out var newContainer, out _))
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ent.Comp.SlotData[newSlotData.SlotName].Container = newContainer;
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if (ent.Owner == _playerManager.LocalEntity)
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OnSlotAdded?.Invoke(newSlotData);
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return true;
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}
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public bool TryRemoveSlotData(Entity<InventorySlotsComponent> ent, SlotData removedSlotData)
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{
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if (!ent.Comp.SlotData.Remove(removedSlotData.SlotName))
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return false;
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if (ent.Owner == _playerManager.LocalEntity)
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OnSlotRemoved?.Invoke(removedSlotData);
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return true;
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}
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@@ -239,33 +235,52 @@ namespace Content.Client.Inventory
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{
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base.UpdateInventoryTemplate(ent);
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if (TryComp(ent, out InventorySlotsComponent? inventorySlots))
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if (!TryComp<InventorySlotsComponent>(ent, out var inventorySlots))
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return;
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List<SlotData> slotDataToRemove = new(); // don't modify dict while iterating
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foreach (var slotData in inventorySlots.SlotData.Values)
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{
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foreach (var slot in ent.Comp.Slots)
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{
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if (inventorySlots.SlotData.TryGetValue(slot.Name, out var slotData))
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slotData.SlotDef = slot;
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}
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if (!ent.Comp.Slots.Any(s => s.Name == slotData.SlotName))
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slotDataToRemove.Add(slotData);
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}
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// remove slots that are no longer in the new template
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foreach (var slotData in slotDataToRemove)
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{
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TryRemoveSlotData((ent.Owner, inventorySlots), slotData);
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}
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// update existing slots or add them if they don't exist yet
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foreach (var slot in ent.Comp.Slots)
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{
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if (inventorySlots.SlotData.TryGetValue(slot.Name, out var slotData))
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slotData.SlotDef = slot;
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else
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TryAddSlotData((ent.Owner, inventorySlots), (SlotData)slot);
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}
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_clothingVisualsSystem.InitClothing(ent, ent.Comp);
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if (ent.Owner == _playerManager.LocalEntity)
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ReloadInventory(inventorySlots);
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}
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public sealed class SlotData
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{
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public SlotDefinition SlotDef;
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public EntityUid? HeldEntity => Container?.ContainedEntity;
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public bool Blocked;
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public bool Highlighted;
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[ViewVariables]
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public ContainerSlot? Container;
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public bool HasSlotGroup => SlotDef.SlotGroup != "Default";
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public Vector2i ButtonOffset => SlotDef.UIWindowPosition;
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public string SlotName => SlotDef.Name;
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public bool ShowInWindow => SlotDef.ShowInWindow;
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public string SlotGroup => SlotDef.SlotGroup;
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public string SlotDisplayName => SlotDef.DisplayName;
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public string TextureName => "Slots/" + SlotDef.TextureName;
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public string FullTextureName => SlotDef.FullTextureName;
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[ViewVariables] public SlotDefinition SlotDef;
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[ViewVariables] public EntityUid? HeldEntity => Container?.ContainedEntity;
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[ViewVariables] public bool Blocked;
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[ViewVariables] public bool Highlighted;
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[ViewVariables] public ContainerSlot? Container;
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[ViewVariables] public bool HasSlotGroup => SlotDef.SlotGroup != "Default";
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[ViewVariables] public Vector2i ButtonOffset => SlotDef.UIWindowPosition;
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[ViewVariables] public string SlotName => SlotDef.Name;
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[ViewVariables] public bool ShowInWindow => SlotDef.ShowInWindow;
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[ViewVariables] public string SlotGroup => SlotDef.SlotGroup;
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[ViewVariables] public string SlotDisplayName => SlotDef.DisplayName;
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[ViewVariables] public string TextureName => "Slots/" + SlotDef.TextureName;
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[ViewVariables] public string FullTextureName => SlotDef.FullTextureName;
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public SlotData(SlotDefinition slotDef, ContainerSlot? container = null, bool highlighted = false,
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bool blocked = false)
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