Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.

This commit is contained in:
Vera Aguilera Puerto
2021-04-14 14:12:11 +02:00
parent f257846de7
commit 2a95f5c4b6
5 changed files with 8 additions and 9 deletions

View File

@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.EntitySystems.GameMode
EndTime = EndTime
};
EntityNetworkManager.SendSystemNetworkMessage(msg, player.ConnectedClient);
EntityManager.EntityNetworkManager?.SendSystemNetworkMessage(msg, player.ConnectedClient);
}
void IResettingEntitySystem.Reset()