Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.
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@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
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{
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EntityManager.EntityNetManager.SendSystemNetworkMessage(message);
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RaiseNetworkEvent(message);
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}
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}
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#endif
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