Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.

This commit is contained in:
Vera Aguilera Puerto
2021-04-14 14:12:11 +02:00
parent f257846de7
commit 2a95f5c4b6
5 changed files with 8 additions and 9 deletions

View File

@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
{
EntityManager.EntityNetManager.SendSystemNetworkMessage(message);
RaiseNetworkEvent(message);
}
}
#endif