Pullability partial ECS refactor, monkey-gibbing error fix (#4695)
* Migrate lots of pulling logic out of the components and clean it up * It's buggy, but move more code out of the pullable component * Pulling system now throws less errors than it did before the refactor * Finally finish the big parts of refactoring pullability * Pulling: Handle disconnect properly if the pull joint has been removed by physics shutdown * Port2b68449328to this branch * Changes as per PR reviews * Porte801ffac45(SharedJointSystem) and fix issues encountered during testing SharedJointSystem. Also, MinLength and Stiffness appear to have suddenly gained enough meaning that pulling is broken unless they're set.
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@@ -1,6 +1,7 @@
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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@@ -50,11 +51,11 @@ namespace Content.Server.Pulling
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// Why no reason? Because they're supposed to be performed in TryStartPull.
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if (component.Puller == user)
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{
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component.TryStopPull();
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EntitySystem.Get<SharedPullingSystem>().TryStopPull(component);
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}
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else
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{
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component.TryStartPull(user);
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EntitySystem.Get<SharedPullingSystem>().TryStartPull(component.Owner, user);
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}
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}
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}
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