Wow kudzu is back! (#20822)
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@@ -37,7 +37,7 @@ public sealed class MutationSystem : EntitySystem
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}
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// Add up everything in the bits column and put the number here.
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const int totalbits = 265;
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const int totalbits = 270;
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// Tolerances (55)
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MutateFloat(ref seed.NutrientConsumption , 0.05f, 1.2f, 5, totalbits, severity);
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@@ -69,8 +69,7 @@ public sealed class MutationSystem : EntitySystem
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MutateBool(ref seed.Sentient , true , 10, totalbits, severity);
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MutateBool(ref seed.Ligneous , true , 10, totalbits, severity);
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MutateBool(ref seed.Bioluminescent, true , 10, totalbits, severity);
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// Kudzu disabled until superkudzu bug is fixed
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// MutateBool(ref seed.TurnIntoKudzu , true , 10, totalbits, severity);
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MutateBool(ref seed.TurnIntoKudzu , true , 10, totalbits, severity);
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MutateBool(ref seed.CanScream , true , 10, totalbits, severity);
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seed.BioluminescentColor = RandomColor(seed.BioluminescentColor, 10, totalbits, severity);
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@@ -119,7 +118,7 @@ public sealed class MutationSystem : EntitySystem
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CrossBool(ref result.Sentient, a.Sentient);
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CrossBool(ref result.Ligneous, a.Ligneous);
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CrossBool(ref result.Bioluminescent, a.Bioluminescent);
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// CrossBool(ref result.TurnIntoKudzu, a.TurnIntoKudzu);
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CrossBool(ref result.TurnIntoKudzu, a.TurnIntoKudzu);
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CrossBool(ref result.CanScream, a.CanScream);
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CrossGasses(ref result.ExudeGasses, a.ExudeGasses);
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