Adds bola and a crafting recipe for them. (#6185)

This commit is contained in:
keronshb
2022-01-17 14:21:57 -05:00
committed by GitHub
parent 8f51cc3344
commit 2a70ba88f7
8 changed files with 84 additions and 8 deletions

View File

@@ -6,6 +6,7 @@ using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
using Content.Shared.Throwing;
namespace Content.Server.Stunnable
{
@@ -18,28 +19,37 @@ namespace Content.Server.Stunnable
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<StunOnCollideComponent, ThrowDoHitEvent>(HandleThrow);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
private void TryDoCollideStun(EntityUid uid, StunOnCollideComponent component, EntityUid target)
{
var otherUid = args.OtherFixture.Body.Owner;
if (EntityManager.TryGetComponent<StatusEffectsComponent>(otherUid, out var status))
if (EntityManager.TryGetComponent<StatusEffectsComponent>(target, out var status))
{
StandingStateComponent? standingState = null;
AppearanceComponent? appearance = null;
// Let the actual methods log errors for these.
Resolve(otherUid, ref standingState, ref appearance, false);
Resolve(target, ref standingState, ref appearance, false);
_stunSystem.TryStun(otherUid, TimeSpan.FromSeconds(component.StunAmount), true, status);
_stunSystem.TryStun(target, TimeSpan.FromSeconds(component.StunAmount), true, status);
_stunSystem.TryKnockdown(otherUid, TimeSpan.FromSeconds(component.KnockdownAmount), true,
_stunSystem.TryKnockdown(target, TimeSpan.FromSeconds(component.KnockdownAmount), true,
status);
_stunSystem.TrySlowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount), true,
_stunSystem.TrySlowdown(target, TimeSpan.FromSeconds(component.SlowdownAmount), true,
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status);
}
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
TryDoCollideStun(uid, component, args.OtherFixture.Body.Owner);
}
private void HandleThrow(EntityUid uid, StunOnCollideComponent component, ThrowDoHitEvent args)
{
TryDoCollideStun(uid, component, args.Target);
}
}
}