Move WindowComponent to ECS (#6267)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -70,6 +70,7 @@ namespace Content.Client.Entry
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"SpeedLoader",
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"Hitscan",
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"StunOnCollide",
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"ExaminableDamage",
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"RandomPottedPlant",
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"Brain",
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"CommunicationsConsole",
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@@ -0,0 +1,20 @@
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Damage.Components;
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/// <summary>
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/// This component shows entity damage severity when it is examined by player.
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/// </summary>
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[RegisterComponent]
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public class ExaminableDamageComponent : Component
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{
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public override string Name => "ExaminableDamage";
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[DataField("messages", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<ExaminableDamagePrototype>))]
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public string? MessagesProtoId;
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public ExaminableDamagePrototype? MessagesProto;
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}
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73
Content.Server/Damage/Systems/ExaminableDamageSystem.cs
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73
Content.Server/Damage/Systems/ExaminableDamageSystem.cs
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@@ -0,0 +1,73 @@
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using System.Linq;
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using Content.Server.Damage.Components;
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using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.Rounding;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Systems;
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public class ExaminableDamageSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ExaminableDamageComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ExaminableDamageComponent, ExaminedEvent>(OnExamine);
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}
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private void OnInit(EntityUid uid, ExaminableDamageComponent component, ComponentInit args)
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{
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if (component.MessagesProtoId == null)
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return;
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component.MessagesProto = _prototype.Index<ExaminableDamagePrototype>(component.MessagesProtoId);
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}
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private void OnExamine(EntityUid uid, ExaminableDamageComponent component, ExaminedEvent args)
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{
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if (component.MessagesProto == null)
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return;
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var messages = component.MessagesProto.Messages;
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if (messages.Length == 0)
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return;
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var level = GetDamageLevel(uid, component);
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var msg = Loc.GetString(messages[level]);
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args.PushMarkup(msg);
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}
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private int GetDamageLevel(EntityUid uid, ExaminableDamageComponent? component = null,
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DamageableComponent? damageable = null, DestructibleComponent? destructible = null)
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{
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if (!Resolve(uid, ref component, ref damageable, ref destructible))
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return 0;
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if (component.MessagesProto == null)
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return 0;
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var maxLevels = component.MessagesProto.Messages.Length - 1;
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if (maxLevels <= 0)
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return 0;
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var trigger = (DamageTrigger?) destructible.Thresholds
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.LastOrDefault(threshold => threshold.Trigger is DamageTrigger)?.Trigger;
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if (trigger == null)
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return 0;
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var damage = damageable.TotalDamage;
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var damageThreshold = trigger.Damage;
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var fraction = damageThreshold == 0 ? 0f : (float) damage / damageThreshold;
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var level = ContentHelpers.RoundToNearestLevels(fraction, 1, maxLevels);
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return level;
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}
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}
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@@ -1,116 +1,24 @@
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using System;
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using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Rounding;
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using Content.Shared.Sound;
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using Content.Shared.Window;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Window
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedWindowComponent))]
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#pragma warning disable 618
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public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
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#pragma warning restore 618
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public class WindowComponent : SharedWindowComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _lastKnockTime;
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[DataField("knockDelay")]
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[ViewVariables(VVAccess.ReadWrite)]
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private TimeSpan _knockDelay = TimeSpan.FromSeconds(0.5);
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[DataField("rateLimitedKnocking")]
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[ViewVariables(VVAccess.ReadWrite)] private bool _rateLimitedKnocking = true;
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public TimeSpan KnockDelay = TimeSpan.FromSeconds(0.5);
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[DataField("knockSound")]
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private SoundSpecifier _knockSound = new SoundPathSpecifier("/Audio/Effects/glass_knock.ogg");
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public SoundSpecifier KnockSound = new SoundPathSpecifier("/Audio/Effects/glass_knock.ogg");
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!_entMan.TryGetComponent(Owner, out DamageableComponent? damageable) ||
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!_entMan.TryGetComponent(Owner, out DestructibleComponent? destructible))
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{
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return;
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}
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var damage = damageable.TotalDamage;
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DamageTrigger? trigger = null;
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// TODO: Pretend this does not exist until https://github.com/space-wizards/space-station-14/pull/2783 is merged
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foreach (var threshold in destructible.Thresholds)
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{
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if ((trigger = threshold.Trigger as DamageTrigger) != null)
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{
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break;
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}
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}
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if (trigger == null)
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{
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return;
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}
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var damageThreshold = trigger.Damage;
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var fraction = damage == 0 || damageThreshold == 0
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? 0f
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: (float) damage / damageThreshold;
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var level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
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switch (level)
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{
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case 0:
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message.AddText(Loc.GetString("comp-window-damaged-1"));
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break;
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case 1:
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message.AddText(Loc.GetString("comp-window-damaged-2"));
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break;
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case 2:
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message.AddText(Loc.GetString("comp-window-damaged-3"));
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break;
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case 3:
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message.AddText(Loc.GetString("comp-window-damaged-4"));
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break;
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case 4:
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message.AddText(Loc.GetString("comp-window-damaged-5"));
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break;
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case 5:
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message.AddText(Loc.GetString("comp-window-damaged-6"));
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break;
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (_rateLimitedKnocking && _gameTiming.CurTime < _lastKnockTime + _knockDelay)
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{
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return false;
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}
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SoundSystem.Play(
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Filter.Pvs(eventArgs.Target), _knockSound.GetSound(),
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_entMan.GetComponent<TransformComponent>(eventArgs.Target).Coordinates, AudioHelpers.WithVariation(0.05f));
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eventArgs.Target.PopupMessageEveryone(Loc.GetString("comp-window-knock"));
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_lastKnockTime = _gameTiming.CurTime;
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return true;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan LastKnockTime;
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}
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}
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44
Content.Server/Window/WindowSystem.cs
Normal file
44
Content.Server/Window/WindowSystem.cs
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@@ -0,0 +1,44 @@
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Window;
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public class WindowSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WindowComponent, InteractHandEvent>(OnInteractHand);
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}
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private void OnInteractHand(EntityUid uid, WindowComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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if (component.KnockDelay.TotalSeconds <= 0)
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return;
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if (_gameTiming.CurTime < component.LastKnockTime + component.KnockDelay)
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return;
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SoundSystem.Play(Filter.Pvs(args.Target), component.KnockSound.GetSound(),
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Transform(args.Target).Coordinates, AudioHelpers.WithVariation(0.05f));
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var msg = Loc.GetString("comp-window-knock");
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_popupSystem.PopupEntity(msg, uid, Filter.Pvs(uid));
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component.LastKnockTime = _gameTiming.CurTime;
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args.Handled = true;
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}
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}
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@@ -0,0 +1,22 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Damage.Prototypes;
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/// <summary>
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/// Prototype for examinable damage messages.
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/// </summary>
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[Prototype("examinableDamage")]
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public class ExaminableDamagePrototype : IPrototype
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{
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[DataField("id", required: true)]
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public string ID { get; } = default!;
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/// <summary>
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/// List of damage messages IDs sorted by severity.
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/// First one describes fully intact entity.
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/// Last one describes almost destroyed.
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/// </summary>
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[DataField("messages")]
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public string[] Messages = {};
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}
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9
Resources/Prototypes/Damage/examine_messages.yml
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9
Resources/Prototypes/Damage/examine_messages.yml
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@@ -0,0 +1,9 @@
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- type: examinableDamage
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id: WindowMessages
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messages:
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- comp-window-damaged-1
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- comp-window-damaged-2
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- comp-window-damaged-3
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- comp-window-damaged-4
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- comp-window-damaged-5
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- comp-window-damaged-6
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@@ -41,6 +41,8 @@
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Glass
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- type: ExaminableDamage
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messages: WindowMessages
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- type: Destructible
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thresholds:
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- trigger:
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@@ -35,6 +35,8 @@
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Glass
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- type: ExaminableDamage
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messages: WindowMessages
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- type: Repairable
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- type: Destructible
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thresholds:
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@@ -70,6 +72,7 @@
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visuals:
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- type: DamageVisualizer
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thresholds: [4, 8, 12]
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damageDivisor: 2
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trackAllDamage: true
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damageOverlay:
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sprite: Structures/Windows/cracks.rsi
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@@ -111,6 +114,8 @@
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Glass
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- type: ExaminableDamage
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messages: WindowMessages
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- type: Destructible
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thresholds:
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- trigger:
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