Move WindowComponent to ECS (#6267)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -70,6 +70,7 @@ namespace Content.Client.Entry
|
|||||||
"SpeedLoader",
|
"SpeedLoader",
|
||||||
"Hitscan",
|
"Hitscan",
|
||||||
"StunOnCollide",
|
"StunOnCollide",
|
||||||
|
"ExaminableDamage",
|
||||||
"RandomPottedPlant",
|
"RandomPottedPlant",
|
||||||
"Brain",
|
"Brain",
|
||||||
"CommunicationsConsole",
|
"CommunicationsConsole",
|
||||||
|
|||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using Content.Shared.Damage.Prototypes;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Server.Damage.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This component shows entity damage severity when it is examined by player.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
public class ExaminableDamageComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "ExaminableDamage";
|
||||||
|
|
||||||
|
[DataField("messages", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<ExaminableDamagePrototype>))]
|
||||||
|
public string? MessagesProtoId;
|
||||||
|
|
||||||
|
public ExaminableDamagePrototype? MessagesProto;
|
||||||
|
}
|
||||||
73
Content.Server/Damage/Systems/ExaminableDamageSystem.cs
Normal file
73
Content.Server/Damage/Systems/ExaminableDamageSystem.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Server.Damage.Components;
|
||||||
|
using Content.Server.Destructible;
|
||||||
|
using Content.Server.Destructible.Thresholds.Triggers;
|
||||||
|
using Content.Shared.Damage;
|
||||||
|
using Content.Shared.Damage.Prototypes;
|
||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Rounding;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Server.Damage.Systems;
|
||||||
|
|
||||||
|
public class ExaminableDamageSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<ExaminableDamageComponent, ComponentInit>(OnInit);
|
||||||
|
SubscribeLocalEvent<ExaminableDamageComponent, ExaminedEvent>(OnExamine);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInit(EntityUid uid, ExaminableDamageComponent component, ComponentInit args)
|
||||||
|
{
|
||||||
|
if (component.MessagesProtoId == null)
|
||||||
|
return;
|
||||||
|
component.MessagesProto = _prototype.Index<ExaminableDamagePrototype>(component.MessagesProtoId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExamine(EntityUid uid, ExaminableDamageComponent component, ExaminedEvent args)
|
||||||
|
{
|
||||||
|
if (component.MessagesProto == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var messages = component.MessagesProto.Messages;
|
||||||
|
if (messages.Length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var level = GetDamageLevel(uid, component);
|
||||||
|
var msg = Loc.GetString(messages[level]);
|
||||||
|
args.PushMarkup(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetDamageLevel(EntityUid uid, ExaminableDamageComponent? component = null,
|
||||||
|
DamageableComponent? damageable = null, DestructibleComponent? destructible = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component, ref damageable, ref destructible))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (component.MessagesProto == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var maxLevels = component.MessagesProto.Messages.Length - 1;
|
||||||
|
if (maxLevels <= 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var trigger = (DamageTrigger?) destructible.Thresholds
|
||||||
|
.LastOrDefault(threshold => threshold.Trigger is DamageTrigger)?.Trigger;
|
||||||
|
if (trigger == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var damage = damageable.TotalDamage;
|
||||||
|
var damageThreshold = trigger.Damage;
|
||||||
|
var fraction = damageThreshold == 0 ? 0f : (float) damage / damageThreshold;
|
||||||
|
|
||||||
|
var level = ContentHelpers.RoundToNearestLevels(fraction, 1, maxLevels);
|
||||||
|
return level;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,116 +1,24 @@
|
|||||||
using System;
|
using System;
|
||||||
using Content.Server.Destructible;
|
|
||||||
using Content.Server.Destructible.Thresholds.Triggers;
|
|
||||||
using Content.Server.Popups;
|
|
||||||
using Content.Shared.Audio;
|
|
||||||
using Content.Shared.Damage;
|
|
||||||
using Content.Shared.Examine;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.Rounding;
|
|
||||||
using Content.Shared.Sound;
|
using Content.Shared.Sound;
|
||||||
using Content.Shared.Window;
|
using Content.Shared.Window;
|
||||||
using Robust.Shared.Audio;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Localization;
|
|
||||||
using Robust.Shared.Player;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
using Robust.Shared.Timing;
|
|
||||||
using Robust.Shared.Utility;
|
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.Window
|
namespace Content.Server.Window
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
[ComponentReference(typeof(SharedWindowComponent))]
|
[ComponentReference(typeof(SharedWindowComponent))]
|
||||||
#pragma warning disable 618
|
public class WindowComponent : SharedWindowComponent
|
||||||
public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
|
|
||||||
#pragma warning restore 618
|
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _lastKnockTime;
|
|
||||||
|
|
||||||
[DataField("knockDelay")]
|
[DataField("knockDelay")]
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
private TimeSpan _knockDelay = TimeSpan.FromSeconds(0.5);
|
public TimeSpan KnockDelay = TimeSpan.FromSeconds(0.5);
|
||||||
|
|
||||||
[DataField("rateLimitedKnocking")]
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)] private bool _rateLimitedKnocking = true;
|
|
||||||
|
|
||||||
[DataField("knockSound")]
|
[DataField("knockSound")]
|
||||||
private SoundSpecifier _knockSound = new SoundPathSpecifier("/Audio/Effects/glass_knock.ogg");
|
public SoundSpecifier KnockSound = new SoundPathSpecifier("/Audio/Effects/glass_knock.ogg");
|
||||||
|
|
||||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
{
|
public TimeSpan LastKnockTime;
|
||||||
if (!_entMan.TryGetComponent(Owner, out DamageableComponent? damageable) ||
|
|
||||||
!_entMan.TryGetComponent(Owner, out DestructibleComponent? destructible))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var damage = damageable.TotalDamage;
|
|
||||||
DamageTrigger? trigger = null;
|
|
||||||
|
|
||||||
// TODO: Pretend this does not exist until https://github.com/space-wizards/space-station-14/pull/2783 is merged
|
|
||||||
foreach (var threshold in destructible.Thresholds)
|
|
||||||
{
|
|
||||||
if ((trigger = threshold.Trigger as DamageTrigger) != null)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (trigger == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var damageThreshold = trigger.Damage;
|
|
||||||
var fraction = damage == 0 || damageThreshold == 0
|
|
||||||
? 0f
|
|
||||||
: (float) damage / damageThreshold;
|
|
||||||
var level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
|
|
||||||
|
|
||||||
switch (level)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
message.AddText(Loc.GetString("comp-window-damaged-1"));
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
message.AddText(Loc.GetString("comp-window-damaged-2"));
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
message.AddText(Loc.GetString("comp-window-damaged-3"));
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
message.AddText(Loc.GetString("comp-window-damaged-4"));
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
message.AddText(Loc.GetString("comp-window-damaged-5"));
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
message.AddText(Loc.GetString("comp-window-damaged-6"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
if (_rateLimitedKnocking && _gameTiming.CurTime < _lastKnockTime + _knockDelay)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundSystem.Play(
|
|
||||||
Filter.Pvs(eventArgs.Target), _knockSound.GetSound(),
|
|
||||||
_entMan.GetComponent<TransformComponent>(eventArgs.Target).Coordinates, AudioHelpers.WithVariation(0.05f));
|
|
||||||
eventArgs.Target.PopupMessageEveryone(Loc.GetString("comp-window-knock"));
|
|
||||||
|
|
||||||
_lastKnockTime = _gameTiming.CurTime;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
44
Content.Server/Window/WindowSystem.cs
Normal file
44
Content.Server/Window/WindowSystem.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using Content.Server.Popups;
|
||||||
|
using Content.Shared.Audio;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
namespace Content.Server.Window;
|
||||||
|
|
||||||
|
public class WindowSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<WindowComponent, InteractHandEvent>(OnInteractHand);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractHand(EntityUid uid, WindowComponent component, InteractHandEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (component.KnockDelay.TotalSeconds <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_gameTiming.CurTime < component.LastKnockTime + component.KnockDelay)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SoundSystem.Play(Filter.Pvs(args.Target), component.KnockSound.GetSound(),
|
||||||
|
Transform(args.Target).Coordinates, AudioHelpers.WithVariation(0.05f));
|
||||||
|
|
||||||
|
var msg = Loc.GetString("comp-window-knock");
|
||||||
|
_popupSystem.PopupEntity(msg, uid, Filter.Pvs(uid));
|
||||||
|
|
||||||
|
component.LastKnockTime = _gameTiming.CurTime;
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
|
namespace Content.Shared.Damage.Prototypes;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prototype for examinable damage messages.
|
||||||
|
/// </summary>
|
||||||
|
[Prototype("examinableDamage")]
|
||||||
|
public class ExaminableDamagePrototype : IPrototype
|
||||||
|
{
|
||||||
|
[DataField("id", required: true)]
|
||||||
|
public string ID { get; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of damage messages IDs sorted by severity.
|
||||||
|
/// First one describes fully intact entity.
|
||||||
|
/// Last one describes almost destroyed.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("messages")]
|
||||||
|
public string[] Messages = {};
|
||||||
|
}
|
||||||
9
Resources/Prototypes/Damage/examine_messages.yml
Normal file
9
Resources/Prototypes/Damage/examine_messages.yml
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
- type: examinableDamage
|
||||||
|
id: WindowMessages
|
||||||
|
messages:
|
||||||
|
- comp-window-damaged-1
|
||||||
|
- comp-window-damaged-2
|
||||||
|
- comp-window-damaged-3
|
||||||
|
- comp-window-damaged-4
|
||||||
|
- comp-window-damaged-5
|
||||||
|
- comp-window-damaged-6
|
||||||
@@ -41,6 +41,8 @@
|
|||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Glass
|
damageModifierSet: Glass
|
||||||
|
- type: ExaminableDamage
|
||||||
|
messages: WindowMessages
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
- trigger:
|
- trigger:
|
||||||
|
|||||||
@@ -35,6 +35,8 @@
|
|||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Glass
|
damageModifierSet: Glass
|
||||||
|
- type: ExaminableDamage
|
||||||
|
messages: WindowMessages
|
||||||
- type: Repairable
|
- type: Repairable
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
@@ -70,6 +72,7 @@
|
|||||||
visuals:
|
visuals:
|
||||||
- type: DamageVisualizer
|
- type: DamageVisualizer
|
||||||
thresholds: [4, 8, 12]
|
thresholds: [4, 8, 12]
|
||||||
|
damageDivisor: 2
|
||||||
trackAllDamage: true
|
trackAllDamage: true
|
||||||
damageOverlay:
|
damageOverlay:
|
||||||
sprite: Structures/Windows/cracks.rsi
|
sprite: Structures/Windows/cracks.rsi
|
||||||
@@ -111,6 +114,8 @@
|
|||||||
- type: Damageable
|
- type: Damageable
|
||||||
damageContainer: Inorganic
|
damageContainer: Inorganic
|
||||||
damageModifierSet: Glass
|
damageModifierSet: Glass
|
||||||
|
- type: ExaminableDamage
|
||||||
|
messages: WindowMessages
|
||||||
- type: Destructible
|
- type: Destructible
|
||||||
thresholds:
|
thresholds:
|
||||||
- trigger:
|
- trigger:
|
||||||
|
|||||||
Reference in New Issue
Block a user