Make procgen use weighted variants (#24669)
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@@ -31,6 +31,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly DecalSystem _decals = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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@@ -198,6 +199,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_decals,
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this,
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_lookup,
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_tile,
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_transform,
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gen,
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grid,
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@@ -229,6 +231,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_decals,
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this,
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_lookup,
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_tile,
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_transform,
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gen,
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grid,
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