Make procgen use weighted variants (#24669)
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@@ -84,7 +84,7 @@ public sealed partial class DungeonJob
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foundNoise = true;
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noiseFill = true;
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var tileDef = _tileDefManager[layer.Tile];
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var variant = rand.NextByte(tileDef.Variants);
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var variant = _tile.PickVariant((ContentTileDefinition) tileDef, rand);
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tiles.Add((node, new Tile(tileDef.TileId, variant: variant)));
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roomTiles.Add(node);
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