Priority Deliveries (#36968)

This commit is contained in:
ScarKy0
2025-04-27 11:13:52 +02:00
committed by GitHub
parent 497f43ec65
commit 2a5cf10aa6
9 changed files with 230 additions and 13 deletions

View File

@@ -0,0 +1,19 @@
using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.GameStates;
namespace Content.Shared.ComponentTable;
/// <summary>
/// Applies components from entities selected from the table on init.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedComponentTableSystem))]
public sealed partial class ComponentTableComponent : Component
{
/// <summary>
/// The table from which to grab entities.
/// ALL components of the grabbed entities will be added to the holder of this component.
/// </summary>
[DataField(required: true)]
public EntityTableSelector Table = default!;
}