Fix 3000 errors
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@@ -1,6 +1,5 @@
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using Content.Shared.Alert;
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using Content.Shared.Hands;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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@@ -31,11 +30,11 @@ namespace Content.Shared.Pulling.Systems
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if (component.Pulling == null)
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return;
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if (component.Pulling == EntityManager.GetEntity(args.BlockingEntity))
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if (component.Pulling == args.BlockingEntity)
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{
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if (EntityManager.TryGetComponent<SharedPullableComponent>(args.BlockingEntity, out var comp))
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{
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_pullSystem.TryStopPull(comp, EntityManager.GetEntity(uid));
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_pullSystem.TryStopPull(comp, uid);
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}
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}
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}
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