Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,15 +1,11 @@
using System;
using Content.Shared.Physics.Pull;
using Robust.Shared.Analyzers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics.Joints;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
namespace Content.Shared.Pulling.Components
@@ -28,14 +24,14 @@ namespace Content.Shared.Pulling.Components
/// The current entity pulling this component.
/// SharedPullingStateManagementSystem should be writing this. This means definitely not you.
/// </summary>
public EntityUid? Puller { get; set; }
public EntityUid Puller { get; set; }
/// <summary>
/// The pull joint.
/// SharedPullingStateManagementSystem should be writing this. This means probably not you.
/// </summary>
public DistanceJoint? PullJoint { get; set; }
public bool BeingPulled => Puller != null;
public bool BeingPulled => Puller != default;
public EntityCoordinates? MovingTo { get; set; }
@@ -53,25 +49,25 @@ namespace Content.Shared.Pulling.Components
return;
}
if (state.Puller == null)
if (!state.Puller.HasValue)
{
EntitySystem.Get<SharedPullingStateManagementSystem>().ForceDisconnectPullable(this);
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Puller.Value, out var entity))
if (!state.Puller.Value.IsValid())
{
Logger.Error($"Invalid entity {state.Puller.Value} for pulling");
return;
}
if (Puller == entity)
if (Puller == state.Puller)
{
// don't disconnect and reconnect a puller for no reason
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedPullerComponent?>(entity.Value, out var comp))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedPullerComponent?>(state.Puller.Value, out var comp))
{
Logger.Error($"Entity {state.Puller.Value} for pulling had no Puller component");
// ensure it disconnects from any different puller, still
@@ -90,7 +86,7 @@ namespace Content.Shared.Pulling.Components
protected override void OnRemove()
{
if (Puller != null)
if (Puller != default)
{
// This is absolute paranoia but it's also absolutely necessary. Too many puller state bugs. - 20kdc
Logger.ErrorS("c.go.c.pulling", "PULLING STATE CORRUPTION IMMINENT IN PULLABLE {0} - OnRemove called when Puller is set!", Owner);