Fix 3000 errors
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@@ -16,7 +16,7 @@ namespace Content.Shared.Flash
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private void OnGetStateAttempt(EntityUid uid, SharedFlashableComponent component, ComponentGetStateAttemptEvent args)
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{
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// Only send state to the player attached to the entity.
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if (args.Player.AttachedEntityUid != uid)
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if (args.Player.AttachedEntity != uid)
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args.Cancel();
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}
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