Fix 3000 errors
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@@ -1,5 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Shared.CombatMode
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{
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@@ -15,7 +14,7 @@ namespace Content.Shared.CombatMode
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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{
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var entity = eventArgs.SenderSession.AttachedEntityUid;
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var entity = eventArgs.SenderSession.AttachedEntity;
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if (entity == null || !EntityManager.TryGetComponent(entity.Value, out SharedCombatModeComponent? combatModeComponent))
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{
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