Fix 3000 errors
This commit is contained in:
@@ -43,12 +43,14 @@ namespace Content.Server.Wieldable
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// TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
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// verb. Or just don't add it to the list if the action is not executable.
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Verb verb = new();
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// TODO VERBS ICON + localization
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verb.Text = component.Wielded ? "Unwield" : "Wield";
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verb.Act = component.Wielded
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? () => AttemptUnwield(component.Owner, component, args.User)
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: () => AttemptWield(component.Owner, component, args.User);
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Verb verb = new()
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{
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Text = component.Wielded ? "Unwield" : "Wield",
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Act = component.Wielded
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? () => AttemptUnwield(component.Owner, component, args.User)
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: () => AttemptWield(component.Owner, component, args.User)
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};
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args.Verbs.Add(verb);
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}
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@@ -63,7 +65,7 @@ namespace Content.Server.Wieldable
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AttemptUnwield(uid, component, args.User);
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}
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public bool CanWield(EntityUid uid, WieldableComponent component, IEntity user, bool quiet=false)
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public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet=false)
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{
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// Do they have enough hands free?
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if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
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@@ -80,19 +82,18 @@ namespace Content.Server.Wieldable
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{
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user.PopupMessage(Loc.GetString("wieldable-component-not-enough-free-hands",
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("number", component.FreeHandsRequired),
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("item", EntityManager.GetEntity(uid))));
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("item", uid)));
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}
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return false;
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}
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// Is it.. actually in one of their hands?
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if (!hands.TryGetHandHoldingEntity(EntityManager.GetEntity(uid), out var _))
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if (!hands.TryGetHandHoldingEntity(uid, out _))
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{
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if (!quiet)
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{
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user.PopupMessage(Loc.GetString("wieldable-component-not-in-hands",
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("item", EntityManager.GetEntity(uid))));
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user.PopupMessage(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)));
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}
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return false;
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@@ -105,13 +106,12 @@ namespace Content.Server.Wieldable
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/// <summary>
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/// Attempts to wield an item, creating a DoAfter..
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/// </summary>
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public void AttemptWield(EntityUid uid, WieldableComponent component, IEntity user)
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public void AttemptWield(EntityUid used, WieldableComponent component, EntityUid user)
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{
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if (!CanWield(uid, component, user))
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if (!CanWield(used, component, user))
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return;
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var ev = new BeforeWieldEvent();
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RaiseLocalEvent(uid, ev, false);
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var used = EntityManager.GetEntity(uid);
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RaiseLocalEvent(used, ev, false);
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if (ev.Cancelled) return;
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@@ -119,8 +119,7 @@ namespace Content.Server.Wieldable
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user,
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component.WieldTime,
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default,
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used
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)
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used)
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{
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BreakOnUserMove = false,
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BreakOnDamage = true,
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@@ -136,24 +135,23 @@ namespace Content.Server.Wieldable
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/// <summary>
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/// Attempts to unwield an item, with no DoAfter.
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/// </summary>
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public void AttemptUnwield(EntityUid uid, WieldableComponent component, IEntity user)
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public void AttemptUnwield(EntityUid used, WieldableComponent component, EntityUid user)
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{
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var ev = new BeforeUnwieldEvent();
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RaiseLocalEvent(uid, ev, false);
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var used = EntityManager.GetEntity(uid);
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RaiseLocalEvent(used, ev, false);
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if (ev.Cancelled) return;
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var targEv = new ItemUnwieldedEvent(user);
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var userEv = new UnwieldedItemEvent(used);
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RaiseLocalEvent(uid, targEv, false);
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RaiseLocalEvent(used, targEv, false);
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RaiseLocalEvent(user, userEv, false);
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}
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private void OnItemWielded(EntityUid uid, WieldableComponent component, ItemWieldedEvent args)
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{
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if (args.User == null)
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if (args.User == default)
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return;
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if (!CanWield(uid, component, args.User) || component.Wielded)
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return;
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@@ -168,7 +166,7 @@ namespace Content.Server.Wieldable
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if (component.WieldSound != null)
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{
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SoundSystem.Play(Filter.Pvs(EntityManager.GetEntity(uid)), component.WieldSound.GetSound());
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SoundSystem.Play(Filter.Pvs(uid), component.WieldSound.GetSound());
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}
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for (var i = 0; i < component.FreeHandsRequired; i++)
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@@ -177,12 +175,12 @@ namespace Content.Server.Wieldable
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}
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args.User.PopupMessage(Loc.GetString("wieldable-component-successful-wield",
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("item", EntityManager.GetEntity(uid))));
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("item", uid)));
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}
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private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
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{
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if (args.User == null)
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if (args.User == default)
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return;
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if (!component.Wielded)
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return;
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@@ -198,12 +196,12 @@ namespace Content.Server.Wieldable
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{
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if (component.UnwieldSound != null)
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{
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SoundSystem.Play(Filter.Pvs(EntityManager.GetEntity(uid)),
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SoundSystem.Play(Filter.Pvs(uid),
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component.UnwieldSound.GetSound());
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}
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args.User.PopupMessage(Loc.GetString("wieldable-component-failed-wield",
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("item", EntityManager.GetEntity(uid))));
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("item", uid)));
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}
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_virtualItemSystem.DeleteInHandsMatching(args.User, uid);
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@@ -218,8 +216,8 @@ namespace Content.Server.Wieldable
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private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
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{
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if(args.BlockingEntity == uid && component.Wielded)
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AttemptUnwield(args.BlockingEntity, component, EntityManager.GetEntity(args.User));
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if (args.BlockingEntity == uid && component.Wielded)
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AttemptUnwield(args.BlockingEntity, component, args.User);
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}
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private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
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@@ -247,9 +245,9 @@ namespace Content.Server.Wieldable
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/// </summary>
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public class ItemWieldedEvent : EntityEventArgs
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{
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public IEntity? User;
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public EntityUid User;
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public ItemWieldedEvent(IEntity? user=null)
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public ItemWieldedEvent(EntityUid user = default)
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{
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User = user;
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}
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@@ -260,9 +258,9 @@ namespace Content.Server.Wieldable
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/// </summary>
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public class WieldedItemEvent : EntityEventArgs
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{
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public IEntity Item;
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public EntityUid Item;
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public WieldedItemEvent(IEntity item)
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public WieldedItemEvent(EntityUid item)
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{
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Item = item;
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}
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@@ -277,13 +275,13 @@ namespace Content.Server.Wieldable
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/// </summary>
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public class ItemUnwieldedEvent : EntityEventArgs
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{
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public IEntity? User;
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public EntityUid User;
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/// <summary>
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/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
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/// </summary>
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public bool Force;
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public ItemUnwieldedEvent(IEntity? user=null, bool force=false)
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public ItemUnwieldedEvent(EntityUid user = default, bool force=false)
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{
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User = user;
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Force = force;
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@@ -295,9 +293,9 @@ namespace Content.Server.Wieldable
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/// </summary>
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public class UnwieldedItemEvent : EntityEventArgs
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{
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public IEntity Item;
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public EntityUid Item;
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public UnwieldedItemEvent(IEntity item)
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public UnwieldedItemEvent(EntityUid item)
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{
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Item = item;
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}
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