Fix 3000 errors
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@@ -104,7 +104,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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}
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}
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public IEntity? TakeBullet(EntityCoordinates spawnAt)
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public EntityUid TakeBullet(EntityCoordinates spawnAt)
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{
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if (_ammoIsProjectile)
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{
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@@ -127,7 +127,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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return entity;
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}
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public void MuzzleFlash(IEntity entity, Angle angle)
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public void MuzzleFlash(EntityUid entity, Angle angle)
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{
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if (_muzzleFlashSprite == null)
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{
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