Fix 3000 errors
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@@ -26,9 +26,8 @@ namespace Content.Server.Storage.EntitySystems
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if (args.Handled)
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return;
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var owner = EntityManager.GetEntity(uid);
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var alreadySpawnedGroups = new List<string>();
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IEntity? entityToPlaceInHands = null;
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EntityUid entityToPlaceInHands = default;
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foreach (var storageItem in component.Items)
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{
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if (!string.IsNullOrEmpty(storageItem.GroupId) &&
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@@ -42,24 +41,24 @@ namespace Content.Server.Storage.EntitySystems
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for (var i = 0; i < storageItem.Amount; i++)
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{
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entityToPlaceInHands = EntityManager.SpawnEntity(storageItem.PrototypeId, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(args.User).Coordinates);
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entityToPlaceInHands = EntityManager.SpawnEntity(storageItem.PrototypeId, EntityManager.GetComponent<TransformComponent>(args.User).Coordinates);
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}
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if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
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}
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if (component.Sound != null)
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SoundSystem.Play(Filter.Pvs(owner), component.Sound.GetSound());
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SoundSystem.Play(Filter.Pvs(uid), component.Sound.GetSound());
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component.Uses--;
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if (component.Uses == 0)
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{
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args.Handled = true;
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) owner);
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EntityManager.DeleteEntity(uid);
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}
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if (entityToPlaceInHands != null
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedHandsComponent?>(args.User, out var hands))
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if (entityToPlaceInHands != default
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&& EntityManager.TryGetComponent<SharedHandsComponent?>(args.User, out var hands))
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{
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hands.TryPutInAnyHand(entityToPlaceInHands);
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}
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