Fix 3000 errors
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@@ -2,15 +2,10 @@ using Content.Shared.Singularity;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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@@ -32,7 +27,7 @@ namespace Content.Server.Singularity.Components
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_energy = value;
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if (_energy <= 0)
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{
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
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return;
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}
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