Fix 3000 errors
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@@ -1,9 +1,7 @@
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using System.Collections.Generic;
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using Content.Shared.Damage;
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using Content.Shared.Projectiles;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -32,7 +30,7 @@ namespace Content.Server.Projectiles.Components
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/// Function that makes the collision of this object ignore a specific entity so we don't collide with ourselves
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/// </summary>
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/// <param name="shooter"></param>
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public void IgnoreEntity(IEntity shooter)
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public void IgnoreEntity(EntityUid shooter)
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{
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Shooter = shooter;
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Dirty();
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