Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -2,10 +2,8 @@ using System.Threading.Tasks;
using Content.Server.Electrocution;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -47,7 +45,7 @@ namespace Content.Server.Power.Components
if (EntitySystem.Get<ElectrocutionSystem>().TryDoElectrifiedAct(Owner, eventArgs.User)) return false;
IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...