Fix 3000 errors
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@@ -2,10 +2,8 @@ using System.Threading.Tasks;
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using Content.Server.Electrocution;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -47,7 +45,7 @@ namespace Content.Server.Power.Components
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if (EntitySystem.Get<ElectrocutionSystem>().TryDoElectrifiedAct(Owner, eventArgs.User)) return false;
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
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var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
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// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...
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