Fix 3000 errors
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@@ -6,8 +6,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Timing;
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namespace Content.Server.ParticleAccelerator.Components
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@@ -18,7 +16,7 @@ namespace Content.Server.ParticleAccelerator.Components
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public override string Name => "ParticleProjectile";
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public ParticleAcceleratorPowerState State;
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public void Fire(ParticleAcceleratorPowerState state, Angle angle, IEntity firer)
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public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
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{
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State = state;
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@@ -72,7 +70,7 @@ namespace Content.Server.ParticleAccelerator.Components
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.LinearVelocity = angle.ToWorldVec() * 20f;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).LocalRotation = angle;
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner));
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner));
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}
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}
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}
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