Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -6,8 +6,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Timing;
namespace Content.Server.ParticleAccelerator.Components
@@ -18,7 +16,7 @@ namespace Content.Server.ParticleAccelerator.Components
public override string Name => "ParticleProjectile";
public ParticleAcceleratorPowerState State;
public void Fire(ParticleAcceleratorPowerState state, Angle angle, IEntity firer)
public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
{
State = state;
@@ -72,7 +70,7 @@ namespace Content.Server.ParticleAccelerator.Components
.LinearVelocity = angle.ToWorldVec() * 20f;
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).LocalRotation = angle;
Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner));
Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner));
}
}
}