Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -16,14 +16,15 @@ namespace Content.Server.ParticleAccelerator.Components
public void Fire(ParticleAcceleratorPowerState strength)
{
var projectile = IoCManager.Resolve<IEntityManager>().SpawnEntity("ParticlesProjectile", IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
var entities = IoCManager.Resolve<IEntityManager>();
var projectile = entities.SpawnEntity("ParticlesProjectile", entities.GetComponent<TransformComponent>(Owner).Coordinates);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
if (!entities.TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
{
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
particleProjectileComponent.Fire(strength, entities.GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
}
public override string ToString()