Fix 3000 errors
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@@ -11,7 +11,6 @@ using Content.Server.VendingMachines;
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using Content.Server.WireHacking;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -153,8 +152,8 @@ namespace Content.Server.ParticleAccelerator.Components
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}
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if (obj.Session.AttachedEntityUid == null ||
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!EntitySystem.Get<ActionBlockerSystem>().CanInteract(obj.Session.AttachedEntityUid.Value))
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if (!obj.Session.AttachedEntity.Valid ||
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!EntitySystem.Get<ActionBlockerSystem>().CanInteract(obj.Session.AttachedEntity))
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{
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return;
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}
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@@ -16,14 +16,15 @@ namespace Content.Server.ParticleAccelerator.Components
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public void Fire(ParticleAcceleratorPowerState strength)
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{
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var projectile = IoCManager.Resolve<IEntityManager>().SpawnEntity("ParticlesProjectile", IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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var entities = IoCManager.Resolve<IEntityManager>();
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var projectile = entities.SpawnEntity("ParticlesProjectile", entities.GetComponent<TransformComponent>(Owner).Coordinates);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
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if (!entities.TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
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{
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Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
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return;
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}
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particleProjectileComponent.Fire(strength, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
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particleProjectileComponent.Fire(strength, entities.GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
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}
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public override string ToString()
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@@ -6,8 +6,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Timing;
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namespace Content.Server.ParticleAccelerator.Components
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@@ -18,7 +16,7 @@ namespace Content.Server.ParticleAccelerator.Components
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public override string Name => "ParticleProjectile";
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public ParticleAcceleratorPowerState State;
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public void Fire(ParticleAcceleratorPowerState state, Angle angle, IEntity firer)
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public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
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{
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State = state;
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@@ -72,7 +70,7 @@ namespace Content.Server.ParticleAccelerator.Components
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.LinearVelocity = angle.ToWorldVec() * 20f;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).LocalRotation = angle;
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner));
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner));
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}
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}
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}
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