Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -11,7 +11,6 @@ using Content.Server.VendingMachines;
using Content.Server.WireHacking;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Singularity.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -153,8 +152,8 @@ namespace Content.Server.ParticleAccelerator.Components
}
if (obj.Session.AttachedEntityUid == null ||
!EntitySystem.Get<ActionBlockerSystem>().CanInteract(obj.Session.AttachedEntityUid.Value))
if (!obj.Session.AttachedEntity.Valid ||
!EntitySystem.Get<ActionBlockerSystem>().CanInteract(obj.Session.AttachedEntity))
{
return;
}

View File

@@ -16,14 +16,15 @@ namespace Content.Server.ParticleAccelerator.Components
public void Fire(ParticleAcceleratorPowerState strength)
{
var projectile = IoCManager.Resolve<IEntityManager>().SpawnEntity("ParticlesProjectile", IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
var entities = IoCManager.Resolve<IEntityManager>();
var projectile = entities.SpawnEntity("ParticlesProjectile", entities.GetComponent<TransformComponent>(Owner).Coordinates);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
if (!entities.TryGetComponent<ParticleProjectileComponent?>(projectile, out var particleProjectileComponent))
{
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
particleProjectileComponent.Fire(strength, entities.GetComponent<TransformComponent>(Owner).WorldRotation, Owner);
}
public override string ToString()

View File

@@ -6,8 +6,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Timing;
namespace Content.Server.ParticleAccelerator.Components
@@ -18,7 +16,7 @@ namespace Content.Server.ParticleAccelerator.Components
public override string Name => "ParticleProjectile";
public ParticleAcceleratorPowerState State;
public void Fire(ParticleAcceleratorPowerState state, Angle angle, IEntity firer)
public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
{
State = state;
@@ -72,7 +70,7 @@ namespace Content.Server.ParticleAccelerator.Components
.LinearVelocity = angle.ToWorldVec() * 20f;
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).LocalRotation = angle;
Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner));
Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner));
}
}
}