Fix 3000 errors
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@@ -1,25 +1,25 @@
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using System.Collections.Generic;
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using Content.Server.Chat.Managers;
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using Content.Server.Construction.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Popups;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Nuke;
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using Content.Server.Chat.Managers;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using System.Collections.Generic;
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using Content.Server.Coordinates.Helpers;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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namespace Content.Server.Nuke
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{
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@@ -166,7 +166,7 @@ namespace Content.Server.Nuke
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if (!component.DiskSlot.HasItem)
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return;
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_itemSlots.TryEjectToHands(uid, component.DiskSlot, args.Session.AttachedEntityUid);
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_itemSlots.TryEjectToHands(uid, component.DiskSlot, args.Session.AttachedEntity);
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}
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private async void OnAnchorButtonPressed(EntityUid uid, NukeComponent component, NukeAnchorMessage args)
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@@ -413,7 +413,7 @@ namespace Content.Server.Nuke
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var ents = _lookup.GetEntitiesInRange(pos, component.BlastRadius);
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foreach (var ent in ents)
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{
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var entUid = (EntityUid) ent;
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var entUid = ent;
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if (!EntityManager.EntityExists(entUid))
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continue;;
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