Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -12,7 +12,6 @@ using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Standing;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -69,7 +68,7 @@ namespace Content.Server.Morgue.Components
}
}
public override bool CanOpen(IEntity user, bool silent = false)
public override bool CanOpen(EntityUid user, bool silent = false)
{
if (Cooking)
{
@@ -117,7 +116,7 @@ namespace Content.Server.Morgue.Components
{
var item = Contents.ContainedEntities[i];
Contents.Remove(item);
IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) item);
IoCManager.Resolve<IEntityManager>().DeleteEntity(item);
}
var ash = IoCManager.Resolve<IEntityManager>().SpawnEntity("Ash", IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
@@ -131,12 +130,16 @@ namespace Content.Server.Morgue.Components
}, _cremateCancelToken.Token);
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("crematorium-entity-storage-component-suicide-message"));
if (mind.OwnedEntity.Valid)
{
mind.OwnedEntity.PopupMessage(Loc.GetString("crematorium-entity-storage-component-suicide-message"));
}
}
victim.PopupMessageOtherClients(Loc.GetString("crematorium-entity-storage-component-suicide-message-others", ("victim", victim)));
@@ -144,11 +147,11 @@ namespace Content.Server.Morgue.Components
if (CanInsert(victim))
{
Insert(victim);
EntitySystem.Get<StandingStateSystem>().Down((EntityUid) victim, false);
EntitySystem.Get<StandingStateSystem>().Down(victim, false);
}
else
{
IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) victim);
IoCManager.Resolve<IEntityManager>().DeleteEntity(victim);
}
Cremate();