Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,21 +1,9 @@
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Paper;
using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Morgue;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Morgue.Components
{
@@ -27,9 +15,9 @@ namespace Content.Server.Morgue.Components
{
public override string Name => "BodyBagEntityStorage";
protected override bool AddToContents(IEntity entity)
protected override bool AddToContents(EntityUid entity)
{
if (IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity) && !EntitySystem.Get<StandingStateSystem>().IsDown((EntityUid) entity)) return false;
if (IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity) && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
return base.AddToContents(entity);
}
}