Fix 3000 errors
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@@ -12,7 +12,6 @@ using Content.Shared.Light.Component;
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using Content.Shared.Popups;
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using Content.Shared.Rounding;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -21,7 +20,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -104,7 +102,7 @@ namespace Content.Server.Light.Components
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/// Illuminates the light if it is not active, extinguishes it if it is active.
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/// </summary>
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/// <returns>True if the light's status was toggled, false otherwise.</returns>
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public bool ToggleStatus(IEntity user)
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public bool ToggleStatus(EntityUiduser)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanUse(user)) return false;
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return Activated ? TurnOff() : TurnOn(user);
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@@ -130,7 +128,7 @@ namespace Content.Server.Light.Components
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return true;
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}
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public bool TurnOn(IEntity user)
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public bool TurnOn(EntityUiduser)
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{
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if (Activated)
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{
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